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In this best-selling guide to Motion 5, you’ll learn to create sophisticated projects using Motion’s newest features. Master trainer Mark Spencer starts with the fundamentals of motion graphics and quickly moves into compositing, animation, motion graphics design, visual effects design, and the world of 3D. The book is fully revised to take advantage of the software’s new features. Whether you’re just entering the field or are already an accomplished motion graphics pro, this book will have you designing in Motion in record time.
* Includes downloadable lesson and media files
* Focused lessons take you step by step through real-world projects
* Accessible writing style puts expert instructors at your side
* Ample illustrations help you master techniques fast
* Lesson goals and time estimates help you plan your time
* Chapter review questions summarize what you’ve learned and help you prepare for the Apple Pro certification exam
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Getting Started
Motion Fundamentals
Lesson 1 Getting Around in Motion
Lesson 2 Building a Composite
Animation
Lesson 3 Creating Animation with Behaviors
Lesson 4 Animating with Keyframes
Motion Graphics Design
Lesson 5 Creating Content with Shapes, Generators, and Paint Strokes
Lesson 6 Creating Text Effects
Lesson 7 Working with Particle Emitters and Replicators
Lesson 8 Using Audio
Visual Effects Design
Lesson 9 Speed Changes and Optical Flow
Lesson 10 Keying and Compositing
An Introduction to Publishing and Rigging
Lesson 11 Publishing Smart Templates for Final Cut Pro X
Lesson 12 Rigging and Publishing Widgets
An Introduction to 3D
Lesson 13 Building a 3D Scene
Lesson 14 Animating Cameras and Using Advanced 3D Features
Glossary
Index
On Page 127, step 3, the second sentence should read as follows due to the fact that Apple changed the color of the Return button in a point release:
The button turns white to let you know that recording is enabled.
On Page 129, steps 10 and 11 are no longer necessary, and you will not see the option indicated if you open the Recording Options dialog. This is because Apple made the "Record keyframes on animated parameters only" option the default action in a point release.
On Page 151, the answer to review question 7 is incorrect. The correct answer is as follows, replacing the Bezier interpolation with Logarithmic:
In the Keyframe Editor, you can change the interpolation of individual keyframes along a curve by Control-clicking a keyframe and choosing an interpolation type. This technique provides access to five additional interpolation options: Ease In, Ease Out, Ease Both, Exponential, and Logarithmic.