- Flash Guide 2006
- Welcome to the New Flash Reference Guide
- Flash Design Guide
- Introduction To Flash
- Working with the Authoring Tool
- Working with Templates
- FreeHand for the Power User
- Creating Animation with Fireworks
- Creating Animation in Flash
- Animating Text
- Working With Layers and Keyframes
- Working With Tweens
- Quickly Add Keyframes to Tweens
- Using Animation Paths
- Using Flash's Onion Skinning Tools
- Publishing Your Animation
- Preloading for Non-Programmers
- Drawing in Flash
- Using the Library
- Organizing Animations With Storyboards
- Working With Masks
- Making 2D Look 3D
- Working With Text
- Working With Input Text Fields
- Working With Dynamic Text
- Working with Text: Advanced Text Treatment With CSS
- Working With Text: Embedding Fonts
- Flash Interactive Developer Guide
- What is an Interactive Developer?
- Creating Flash Projects
- Using Form Applications
- Working with Form Components
- Setting up a Movie for Design and Animation
- Setting up a Movie for Programming
- Working with Components
- ActionScript Fundamentals
- Intro to Working With Arrays
- Understanding The Three Types of Arrays
- Control Data Stored in Arrays
- The Eolas Solution
- Intro to Flash Player 9
- Working with Strings
- Creating ActionScript Transitions
- Working with Boolean Objects in ActionScript
- Optimizing Delivery
- Working with Numbers in ActionScript
- Working with the Number Class
- Flash Professional 9 Preview
- Adobe Takes ActionScript Open Source
- Flash Rich Media Guide
- Pros and Cons of Flash 8 Video
- Using SMIL in Flash Video 8
- Stream an MP3 Audio File to Your Flash Movie
- Flash 8
- Introduction to Flash 8
- Advanced Text Rendering
- Using BitmapData Class in Your ActionScript
- The CacheAsBitmap Property
- Bitmap Rendering Improvements and Blend Modes
- Using The ExternalInterface Class
- Using Filters
- Downloading and Uploading Files with ActionScript
- Runtime Support for GIF and PNG Files
- Garbage Collection in Flash 8
- Using Enhanced Gradients
- Using Scale 9
- Stroke Enhancements in Flash 8
- Video Support in Flash 8
- How to Create a Slideshow
- Creating Dynamic Text in Flash
- Flash 3-D–Taking Flash to the Third Dimension!
- Object Collision Detection with Flash
- Create a Quiz With The Flash Quiz Template
- Working with Flash
- Uses for Flash
- Beyond Flash
- Flash Reference Guide
- Informit Articles and Sample Chapters
- Books
- Online Resources
- Blogs and Discussion
- Tools and Downloads
- Summary
- Flash MX Interface
- Welcome to Flash: the Designers' and Developers' Tool
- Using the Stage
- Panels, Panels Everywhere
- Using the Tools Pane
- Using the Property Inspector
- Using the Timeline Panel
- Using the Library
- Adding Interaction through the Actions Panel
- Integrating with Studio MX
- Saving and Publishing Flash Movies
- Informit Articles and Sample Chapters
- Books
- Online Resources
- Summary
- Drawing in Flash
- Shape Tools
- Applying Color
- Informit Articles and Sample Chapters
- Tools and Downloads
- Summary
- Flash Bitmaps
- Importing Bitmaps
- Exporting Bitmap Images
- Converting Bitmap Images to Vector Illustrations
- Informit Articles and Sample Chapters
- Online Resources
- Tools and Downloads
- Summary
- Flash Text and Text Fields
- Text Types
- Input Text
- Online Resources
- Tools and Downloads
- Summary
- Using the Library
- Library Organization
- Creating Instances
- Informit Articles and Sample Chapters
- Books
- Online Resources
- Summary
- Flash Animation
- Controlling Time
- Keyframe Animation
- Tweening
- Text Animation with Flash
- Informit Articles and Sample Chapters
- Books
- Online Resources
- Summary
- Flash Audio
- Using Audio in Flash
- Importing
- Linking to MP3
- Publishing Audio
- Streaming MP3 from the Flash Communication Server
- Informit Articles and Sample Chapters
- Online Resources
- Summary
- Video in Flash
- Video
- Flash Video
- Spark Codec
- Exporting Video
- Informit Articles and Sample Chapters
- Blog and Discussion
- Summary
- Flash Components
- Attaching Components to Movies
- Creating a Component
- Informit Articles and Sample Chapters
- Tools and Downloads
- Summary
- Exporting and Optimization
- Connecting Flash to the Internet
- Loading SWF Movies
- Sharing Fonts Between Movies
- Reusing Your ActionScripts
- Using Third-Party Tools
- Informit Articles and Sample Chapters
- Online Resources
- Tools and Downloads
- Summary
- Introduction to Design in Flash
- Introduction to Design
- Fundamental Design Concepts
- Breaking Up the Screen
- Branding
- Adding Forms to Movies
- Developing with ActionScript
- Introduction to Programming within Flash MX 2004
- Using ActionScript to Extend the Functionality of Flash
- ActionScript Fundamentals
- Using the Actions Panel
- Using the Reference Panel
- Rapidly Adding ActionScript with the Behaviors Panel
- Event Handling within ActionScript
- Timeline Events
- Triggering Events through User Interaction
- Flash MX 2004 Pro
- Summary
- Creating Interactive Movies
- Giving Users a Choice
- What it All Comes Down to
- Summary
- Testing your Flash Movies
- Naming Conventions
- Syntax Checker
- Testing your movies
- Summary
- Debugging
- Using the "Debugger"
- Reviewing ActionScript Error Codes
- Summary
- Using ActionScript to Control Your Movies
- Setting Up Your Movies for Interaction
- Making Movie Clips Behave Like Buttons
- Controlling Multiple Movie Clips
- Applying Different Types of Events to a Movie Clip
- Summary
- Using ActionScript to Control Text
- How ActionScript Can Control Text
- Using Cascading Style Sheets within Flash MX 2004 Dynamic Text Boxes
- Applying CSS formatting with ActionScript
- Where Do You Go Now?
- The Differences Between ActionScript 1 and ActionScript 2
- Working with Classes
- Which Version of the Flash Player should you use?
- What’s Next?
- Using Pre-Built Classes In Flash MX 2004
- Using a Class in ActionScript
- The List of Core Classes
- Flash Player-Specific Classes
- Summary
- Creating Your Own Classes
- Creating a Custom Class
- Working with External Data in Flash
- Why Use XML in Flash?
- Integrating Flash and XML
- Visual Elements
- Adding the ActionScript
- Future Shock
- Using Components
- Begin Using Components
- Building an Application with Components
- Gluing Components Together with ActionScript
- Summary
- Informit Articles and Sample Chapters
- Books and e-Books
- Online Resources
- Rich Internet Applications
- Introduction to Rich Internet Applications
- Why Use Flash for Building Application Solutions?
- Building Applications with Flash
- Getting Started
- Using Flash Variables
- Working with Parameters in the Object and Embed HTML Tags
- Linking data with Flashvars
- Getting Data Into Flash: Loading External SWF and JPG Files
- Why You Should Separate Your Files
- Loading Movies into Levels and Target Movie Clips
- Summary
- Loading SWF and JPG Images
- Working With XML: What is XML, and How Does it Relate to Flash?
- A Brief History of XML
- Why Structuring Your Data is Always a Good Thing
- How XML Came to Flash
- Summary
- Working with XML: Good XML vs. Bad XML
- Good Places to Start
- Writing Good XML
- XML Tools
- The Next Step - Using XML in your Flash Applications
- Working with XML: Loading XML into Flash
- Integrating Flash and XML
- Visual Elements
- ActionScript
- Future Shock
- Working with XML — Dynamically Building XML with .NET, ColdFusion, Java, and PHP
- ColdFusion
- .NET
- Java
- PHP
- Summary
- Working with XML — Web Services
- SOAP Support in Flash MX 2004
- Using Components to Bind Web Services into your Applications
- Summary
- Working with Data — Working with XML
- XML In Flash
- Writing XML In Flash
- Building Trees of Data with XML
- Working with Data: Pushing Data back to the Server with Load Vars
- Setting up the Database
- Writing the VB.NET Code
- Creating the Flash Movie
- Working with Data: Leveraging Persistent Connections
- Using XMLSocket Connections
- XMLSocket Server
- XMLSocket Security
- XMLSocket Class in Flash
- Creating a Pong Game with an XMLSocket Server
- Summary
- Flash Remoting
- What is Flash Remoting?
- Using Flash Remoting
- The Future of Flash Remoting
- Flash Remoting Links
- Working with Data: Macromedia Flex Presentation Server
- What Problem Does Flex Presentation Server Address?
- How does Flex work?
- Coding and Building Flex Applications
- Building Rich Internet Applications: Connecting Flash to a Database
- Using FlashVars
- Using LoadVars
- Loading XML
- Consuming a Web Service
- Live data connections with XMLSocket Connections
- Building Rich Internet Applications: Planning, Planning, Planning
- A Simple Plan
- Tools You Can Use
- Applying a Discipline
- Building Rich Internet Applications: Design Counts
- Do Not Be Afraid to Ask For Help
- What if You Do Not Have a Ben To Call
- Building Rich Internet Applications: Beyond the Movie Clip
- UI Components
- Data Components
- Media Components
- Manager Components
- Screen Components
- Building Rich Internet Applications: Using Macromedia Central
- What Central is All About
- Who is Using Central?
- Developing for Macromedia Central
- Next Steps You Need to Take
- Building Rich Internet Applications: Using Macromedia Flex
- Authoring with Flex
- Publishing with Flex
- Presenting the Solution: Delivering Flash Applications to the Web
- Flash's own Publishing Tools
- Using Dreamweaver
- Writing your Own HTML
- Presenting the Solution: Delivering Flash Over Non-PC Devices
- Using Macromedia's Flash Lite
- Programming for Flash Lite
- FlashCast
- Informit Articles and Sample Chapters
- Books and e-Books
- Flash for Designers: Rich Media Production
- Graphic Control in Flash
- Drawing in Flash
- Importing Vector Art
- Importing Raster
- Scripting Images
- Introduction to the Rich Media Production
- Using Video, Audio and Images in your Flash Movies
- Using SWF Flash Movies
- Using JPEG Images
- MP3 Sound Files
- Flash Video
- Using Components to Build Rich Media Solutions
- Using the Loader Component
- Using the Media Components
- Controlling Components with ActionScript
- Controlling the Loader Component
- Media Components
- Using Audio in Flash
- Linking to MP3
- ActionScript-Controlled Audio
- Volume Control
- Publishing Audio
- Summary
- Video in Flash
- Working with Video
- Controlling Video with Components
- Exporting Video
- Summary
- Choosing Which Version of Flash Communication Server to Use
- Server Requirements
- Installation
- Running Communication Server on Different OS Platforms
- Pitfalls to Watch for
- Summary
- Streaming Video
- Live Video
- Broadcast Video on Demand
- Flash Video Components
- The Communication Server MX Server Code for the VideoPlayBack Component
- Record Video with VideoRecord Communication Component
- Create A Video Conference
- Examining the VideoConferencing Component
- The Communication Server MX Server Code for the VideoConferencing Component
- Summary
- Using the Microphone and Camera Core Classes
- Microphone
- Camera
- Constructing Large Applications That Leverage Video and Audio
- Configuring the Server
- Creating the Movie
- Broadcasting
- Summary
- Informit Articles and Sample Chapters
- Books and e-Books
- Matthew's Predictions for 2006
- Matthew's Favorite Flash Books
- Matthew's Favorite Flash Web Resources
- Macromedia as Part of Adobe
- First Look: Flash Player 8
- First, the Facts
- What Macromedia Brings to the Table
- What Adobe Brings to the Table
- What the Two Companies Can Do for Each Other
- A Brief History of Flash
As you use the debugger and the trace, you will find that Flash will sometimes give you cryptic error codes. The following chart explains what each of those codes represent:
Error number |
Message Text |
1093 |
A class name was expected. |
1094 |
A base class name is expected after the 'extends' keyword. |
1095 |
A member attribute was used incorrectly. |
1096 |
The same member name may not be repeated more than once. |
1097 |
All member functions need to have names. |
1099 |
This statement is not permitted in a class definition. |
1100 |
A class or interface has already been defined with this name. |
1101 |
Type mismatch. |
1102 |
There is no class with the name ' |
1103 |
There is no property with the name ' |
1104 |
A function call on a non-function was attempted. |
1105 |
Type mismatch in assignment statement: found [lhs-type] where [rhs-type] is required. |
1106 |
The member is private and cannot be accessed. |
1107 |
Variable declarations are not permitted in interfaces. |
1108 |
Event declarations are not permitted in interfaces. |
1109 |
Getter/setter declarations are not permitted in interfaces. |
1110 |
Private members are not permitted in interfaces. |
1111 |
Function bodies are not permitted in interfaces. |
1112 |
A class may not extend itself. |
1113 |
An interface may not extend itself. |
1114 |
There is no interface defined with this name. |
1115 |
A class may not extend an interface. |
1116 |
An interface may not extend a class. |
1117 |
An interface name is expected after the 'implements' keyword. |
1118 |
A class may not implement a class, only interfaces. |
1119 |
The class must implement method 'methodName' from interface 'interfaceName'. |
1120 |
The implementation of an interface method must be a method, not a property. |
1121 |
A class may not extend the same interface more than once. |
1122 |
The implementation of the interface method doesn't match its definition. |
1123 |
This construct is only available in ActionScript 1.0. |
1124 |
This construct is only available in ActionScript 2.0. |
1125 |
Static members are not permitted in interfaces. |
1126 |
The expression returned must match the function's return type. |
1127 |
A return statement is required in this function. |
1128 |
Attribute used outside class. |
1129 |
A function with return type Void may not return a value. |
1130 |
The 'extends' clause must appear before the 'implements' clause. |
1131 |
A type identifier is expected after the ':'. |
1132 |
Interfaces must use the 'extends' keyword, not 'implements'. |
1133 |
A class may not extend more than one class. |
1134 |
An interface may not extend more than one interface. |
1135 |
There is no method with the name ' |
1136 |
This statement is not permitted in an interface definition. |
1137 |
A set function requires exactly one parameter. |
1138 |
A get function requires no parameters. |
1139 |
Classes may only be defined in external ActionScript 2.0 class scripts. |
1140 |
ActionScript 2.0 class scripts may only define class or interface constructs. |
1141 |
The name of this class, ' |
1142 |
The class ' |
1143 |
Interfaces may only be defined in external ActionScript 2.0 class scripts. |
1144 |
Instance variables cannot be accessed in static functions. |
1145 |
Class and interface definitions cannot be nested. |
1146 |
The property being referenced does not have the static attribute. |
1147 |
This call to super does not match the superconstructor. |
1148 |
Only the public attribute is allowed for interface methods. |
1149 |
The import keyword cannot be used as a directive. |
1150 |
You must export your movie as Flash 7 to use this action. |
1151 |
You must export your movie as Flash 7 to use this expression. |
1152 |
This exception clause is placed improperly. |
1153 |
A class must have only one constructor. |
1154 |
A constructor may not return a value. |
1155 |
A constructor may not specify a return type. |
1156 |
A variable may not be of type Void. |
1157 |
A function parameter may not be of type Void. |
1158 |
Static members can only be accessed directly through classes. |
1159 |
Multiple implemented interfaces contain same method with different types. |
1160 |
There is already a class or interface defined with this name. |
1161 |
Classes, interfaces, and built-in types may not be deleted. |
1162 |
There is no class with this name. |
1163 |
The keyword ' |
1164 |
Custom attribute definition was not terminated. |
1165 |
Only one class or interface can be defined per ActionScript 2.0 .as file. |
1166 |
The class being compiled, ' |
1167 |
You must enter a class name. |
1168 |
The class name you have entered contains a syntax error. |
1169 |
The interface name you have entered contains a syntax error. |
1170 |
The base class name you have entered contains a syntax error. |
1171 |
The base interface name you have entered contains a syntax error. |
1172 |
You must enter an interface name. |
1173 |
You must enter a class or interface name. |
1174 |
The class or interface name you have entered contains a syntax error. |
1175 |
'variable' is not accessible from this scope. |
1176 |
Multiple occurrences of the 'get/set/private/public/static' attribute were found. |
1177 |
A class attribute was used incorrectly. |
1178 |
Instance variables and functions may not be used to initialize static variables. |
1179 |
Runtime circularities were discovered between the following classes:%1 |
1180 |
The currently targeted Flash Player does not support Debugging. |
1181 |
The currently targeted Flash Player does not support the releaseOutside event. |
1182 |
The currently targeted Flash Player does not support the dragOver event. |
1183 |
The currently targeted Flash Player does not support the dragOut event. |
1184 |
The currently targeted Flash Player does not support dragging actions. |
1185 |
The currently targeted Flash Player does not support the loadMovie action. |
1186 |
The currently targeted Flash Player does not support the getURL action. |
1187 |
The currently targeted Flash Player does not support the FSCommand action. |
1188 |
Import statements are not allowed inside class or interface definitions. |
1189 |
The class ' |
1190 |
The class ' |
1191 |
A class's instance variables may only be initialized to compile-time constant expressions. |
1192 |
Class member functions cannot have the same name as a superclass's constructor function. |
1193 |
The name of this class, ' |
1194 |
The superconstructor must be called first in the constructor body. |
1195 |
The identifier ' |
1196 |
The class ' |
1197 |
The wildcard character '*' is misused in the ClassName ' |
1198 |
The member function ' |
1199 |
The only type allowed for a for-in loop iterator is String. |
1200 |
A setter function may not return a value. |
1201 |
The only attributes allowed for constructor functions are public and private. |