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Flash Reference Guide

📄 Contents

  1. Flash Guide 2006
  2. Welcome to the New Flash Reference Guide
  3. Flash Design Guide
  4. Introduction To Flash
  5. Working with the Authoring Tool
  6. Working with Templates
  7. FreeHand for the Power User
  8. Creating Animation with Fireworks
  9. Creating Animation in Flash
  10. Animating Text
  11. Working With Layers and Keyframes
  12. Working With Tweens
  13. Quickly Add Keyframes to Tweens
  14. Using Animation Paths
  15. Using Flash's Onion Skinning Tools
  16. Publishing Your Animation
  17. Preloading for Non-Programmers
  18. Drawing in Flash
  19. Using the Library
  20. Organizing Animations With Storyboards
  21. Working With Masks
  22. Making 2D Look 3D
  23. Working With Text
  24. Working With Input Text Fields
  25. Working With Dynamic Text
  26. Working with Text: Advanced Text Treatment With CSS
  27. Working With Text: Embedding Fonts
  28. Flash Interactive Developer Guide
  29. What is an Interactive Developer?
  30. Creating Flash Projects
  31. Using Form Applications
  32. Working with Form Components
  33. Setting up a Movie for Design and Animation
  34. Setting up a Movie for Programming
  35. Working with Components
  36. ActionScript Fundamentals
  37. Intro to Working With Arrays
  38. Understanding The Three Types of Arrays
  39. Control Data Stored in Arrays
  40. The Eolas Solution
  41. Intro to Flash Player 9
  42. Working with Strings
  43. Creating ActionScript Transitions
  44. Working with Boolean Objects in ActionScript
  45. Optimizing Delivery
  46. Working with Numbers in ActionScript
  47. Working with the Number Class
  48. Flash Professional 9 Preview
  49. Adobe Takes ActionScript Open Source
  50. Flash Rich Media Guide
  51. Pros and Cons of Flash 8 Video
  52. Using SMIL in Flash Video 8
  53. Stream an MP3 Audio File to Your Flash Movie
  54. Flash 8
  55. Introduction to Flash 8
  56. Advanced Text Rendering
  57. Using BitmapData Class in Your ActionScript
  58. The CacheAsBitmap Property
  59. Bitmap Rendering Improvements and Blend Modes
  60. Using The ExternalInterface Class
  61. Using Filters
  62. Downloading and Uploading Files with ActionScript
  63. Runtime Support for GIF and PNG Files
  64. Garbage Collection in Flash 8
  65. Using Enhanced Gradients
  66. Using Scale 9
  67. Stroke Enhancements in Flash 8
  68. Video Support in Flash 8
  69. How to Create a Slideshow
  70. Creating Dynamic Text in Flash
  71. Flash 3-D–Taking Flash to the Third Dimension!
  72. Object Collision Detection with Flash
  73. Create a Quiz With The Flash Quiz Template
  74. Working with Flash
  75. Uses for Flash
  76. Beyond Flash
  77. Flash Reference Guide
  78. Informit Articles and Sample Chapters
  79. Books
  80. Online Resources
  81. Blogs and Discussion
  82. Tools and Downloads
  83. Summary
  84. Flash MX Interface
  85. Welcome to Flash: the Designers' and Developers' Tool
  86. Using the Stage
  87. Panels, Panels Everywhere
  88. Using the Tools Pane
  89. Using the Property Inspector
  90. Using the Timeline Panel
  91. Using the Library
  92. Adding Interaction through the Actions Panel
  93. Integrating with Studio MX
  94. Saving and Publishing Flash Movies
  95. Informit Articles and Sample Chapters
  96. Books
  97. Online Resources
  98. Summary
  99. Drawing in Flash
  100. Shape Tools
  101. Applying Color
  102. Informit Articles and Sample Chapters
  103. Tools and Downloads
  104. Summary
  105. Flash Bitmaps
  106. Importing Bitmaps
  107. Exporting Bitmap Images
  108. Converting Bitmap Images to Vector Illustrations
  109. Informit Articles and Sample Chapters
  110. Online Resources
  111. Tools and Downloads
  112. Summary
  113. Flash Text and Text Fields
  114. Text Types
  115. Input Text
  116. Online Resources
  117. Tools and Downloads
  118. Summary
  119. Using the Library
  120. Library Organization
  121. Creating Instances
  122. Informit Articles and Sample Chapters
  123. Books
  124. Online Resources
  125. Summary
  126. Flash Animation
  127. Controlling Time
  128. Keyframe Animation
  129. Tweening
  130. Text Animation with Flash
  131. Informit Articles and Sample Chapters
  132. Books
  133. Online Resources
  134. Summary
  135. Flash Audio
  136. Using Audio in Flash
  137. Importing
  138. Linking to MP3
  139. Publishing Audio
  140. Streaming MP3 from the Flash Communication Server
  141. Informit Articles and Sample Chapters
  142. Online Resources
  143. Summary
  144. Video in Flash
  145. Video
  146. Flash Video
  147. Spark Codec
  148. Exporting Video
  149. Informit Articles and Sample Chapters
  150. Blog and Discussion
  151. Summary
  152. Flash Components
  153. Attaching Components to Movies
  154. Creating a Component
  155. Informit Articles and Sample Chapters
  156. Tools and Downloads
  157. Summary
  158. Exporting and Optimization
  159. Connecting Flash to the Internet
  160. Loading SWF Movies
  161. Sharing Fonts Between Movies
  162. Reusing Your ActionScripts
  163. Using Third-Party Tools
  164. Informit Articles and Sample Chapters
  165. Online Resources
  166. Tools and Downloads
  167. Summary
  168. Introduction to Design in Flash
  169. Introduction to Design
  170. Fundamental Design Concepts
  171. Breaking Up the Screen
  172. Branding
  173. Adding Forms to Movies
  174. Developing with ActionScript
  175. Introduction to Programming within Flash MX 2004
  176. Using ActionScript to Extend the Functionality of Flash
  177. ActionScript Fundamentals
  178. Using the Actions Panel
  179. Using the Reference Panel
  180. Rapidly Adding ActionScript with the Behaviors Panel
  181. Event Handling within ActionScript
  182. Timeline Events
  183. Triggering Events through User Interaction
  184. Flash MX 2004 Pro
  185. Summary
  186. Creating Interactive Movies
  187. Giving Users a Choice
  188. What it All Comes Down to
  189. Summary
  190. Testing your Flash Movies
  191. Naming Conventions
  192. Syntax Checker
  193. Testing your movies
  194. Summary
  195. Debugging
  196. Using the "Debugger"
  197. Reviewing ActionScript Error Codes
  198. Summary
  199. Using ActionScript to Control Your Movies
  200. Setting Up Your Movies for Interaction
  201. Making Movie Clips Behave Like Buttons
  202. Controlling Multiple Movie Clips
  203. Applying Different Types of Events to a Movie Clip
  204. Summary
  205. Using ActionScript to Control Text
  206. How ActionScript Can Control Text
  207. Using Cascading Style Sheets within Flash MX 2004 Dynamic Text Boxes
  208. Applying CSS formatting with ActionScript
  209. Where Do You Go Now?
  210. The Differences Between ActionScript 1 and ActionScript 2
  211. Working with Classes
  212. Which Version of the Flash Player should you use?
  213. What’s Next?
  214. Using Pre-Built Classes In Flash MX 2004
  215. Using a Class in ActionScript
  216. The List of Core Classes
  217. Flash Player-Specific Classes
  218. Summary
  219. Creating Your Own Classes
  220. Creating a Custom Class
  221. Working with External Data in Flash
  222. Why Use XML in Flash?
  223. Integrating Flash and XML
  224. Visual Elements
  225. Adding the ActionScript
  226. Future Shock
  227. Using Components
  228. Begin Using Components
  229. Building an Application with Components
  230. Gluing Components Together with ActionScript
  231. Summary
  232. Informit Articles and Sample Chapters
  233. Books and e-Books
  234. Online Resources
  235. Rich Internet Applications
  236. Introduction to Rich Internet Applications
  237. Why Use Flash for Building Application Solutions?
  238. Building Applications with Flash
  239. Getting Started
  240. Using Flash Variables
  241. Working with Parameters in the Object and Embed HTML Tags
  242. Linking data with Flashvars
  243. Getting Data Into Flash: Loading External SWF and JPG Files
  244. Why You Should Separate Your Files
  245. Loading Movies into Levels and Target Movie Clips
  246. Summary
  247. Loading SWF and JPG Images
  248. Working With XML: What is XML, and How Does it Relate to Flash?
  249. A Brief History of XML
  250. Why Structuring Your Data is Always a Good Thing
  251. How XML Came to Flash
  252. Summary
  253. Working with XML: Good XML vs. Bad XML
  254. Good Places to Start
  255. Writing Good XML
  256. XML Tools
  257. The Next Step - Using XML in your Flash Applications
  258. Working with XML: Loading XML into Flash
  259. Integrating Flash and XML
  260. Visual Elements
  261. ActionScript
  262. Future Shock
  263. Working with XML — Dynamically Building XML with .NET, ColdFusion, Java, and PHP
  264. ColdFusion
  265. .NET
  266. Java
  267. PHP
  268. Summary
  269. Working with XML — Web Services
  270. SOAP Support in Flash MX 2004
  271. Using Components to Bind Web Services into your Applications
  272. Summary
  273. Working with Data — Working with XML
  274. XML In Flash
  275. Writing XML In Flash
  276. Building Trees of Data with XML
  277. Working with Data: Pushing Data back to the Server with Load Vars
  278. Setting up the Database
  279. Writing the VB.NET Code
  280. Creating the Flash Movie
  281. Working with Data: Leveraging Persistent Connections
  282. Using XMLSocket Connections
  283. XMLSocket Server
  284. XMLSocket Security
  285. XMLSocket Class in Flash
  286. Creating a Pong Game with an XMLSocket Server
  287. Summary
  288. Flash Remoting
  289. What is Flash Remoting?
  290. Using Flash Remoting
  291. The Future of Flash Remoting
  292. Flash Remoting Links
  293. Working with Data: Macromedia Flex Presentation Server
  294. What Problem Does Flex Presentation Server Address?
  295. How does Flex work?
  296. Coding and Building Flex Applications
  297. Building Rich Internet Applications: Connecting Flash to a Database
  298. Using FlashVars
  299. Using LoadVars
  300. Loading XML
  301. Consuming a Web Service
  302. Live data connections with XMLSocket Connections
  303. Building Rich Internet Applications: Planning, Planning, Planning
  304. A Simple Plan
  305. Tools You Can Use
  306. Applying a Discipline
  307. Building Rich Internet Applications: Design Counts
  308. Do Not Be Afraid to Ask For Help
  309. What if You Do Not Have a Ben To Call
  310. Building Rich Internet Applications: Beyond the Movie Clip
  311. UI Components
  312. Data Components
  313. Media Components
  314. Manager Components
  315. Screen Components
  316. Building Rich Internet Applications: Using Macromedia Central
  317. What Central is All About
  318. Who is Using Central?
  319. Developing for Macromedia Central
  320. Next Steps You Need to Take
  321. Building Rich Internet Applications: Using Macromedia Flex
  322. Authoring with Flex
  323. Publishing with Flex
  324. Presenting the Solution: Delivering Flash Applications to the Web
  325. Flash's own Publishing Tools
  326. Using Dreamweaver
  327. Writing your Own HTML
  328. Presenting the Solution: Delivering Flash Over Non-PC Devices
  329. Using Macromedia's Flash Lite
  330. Programming for Flash Lite
  331. FlashCast
  332. Informit Articles and Sample Chapters
  333. Books and e-Books
  334. Flash for Designers: Rich Media Production
  335. Graphic Control in Flash
  336. Drawing in Flash
  337. Importing Vector Art
  338. Importing Raster
  339. Scripting Images
  340. Introduction to the Rich Media Production
  341. Using Video, Audio and Images in your Flash Movies
  342. Using SWF Flash Movies
  343. Using JPEG Images
  344. MP3 Sound Files
  345. Flash Video
  346. Using Components to Build Rich Media Solutions
  347. Using the Loader Component
  348. Using the Media Components
  349. Controlling Components with ActionScript
  350. Controlling the Loader Component
  351. Media Components
  352. Using Audio in Flash
  353. Linking to MP3
  354. ActionScript-Controlled Audio
  355. Volume Control
  356. Publishing Audio
  357. Summary
  358. Video in Flash
  359. Working with Video
  360. Controlling Video with Components
  361. Exporting Video
  362. Summary
  363. Choosing Which Version of Flash Communication Server to Use
  364. Server Requirements
  365. Installation
  366. Running Communication Server on Different OS Platforms
  367. Pitfalls to Watch for
  368. Summary
  369. Streaming Video
  370. Live Video
  371. Broadcast Video on Demand
  372. Flash Video Components
  373. The Communication Server MX Server Code for the VideoPlayBack Component
  374. Record Video with VideoRecord Communication Component
  375. Create A Video Conference
  376. Examining the VideoConferencing Component
  377. The Communication Server MX Server Code for the VideoConferencing Component
  378. Summary
  379. Using the Microphone and Camera Core Classes
  380. Microphone
  381. Camera
  382. Constructing Large Applications That Leverage Video and Audio
  383. Configuring the Server
  384. Creating the Movie
  385. Broadcasting
  386. Summary
  387. Informit Articles and Sample Chapters
  388. Books and e-Books
  389. Matthew's Predictions for 2006
  390. Matthew's Favorite Flash Books
  391. Matthew's Favorite Flash Web Resources
  392. Macromedia as Part of Adobe
  393. First Look: Flash Player 8
  394. First, the Facts
  395. What Macromedia Brings to the Table
  396. What Adobe Brings to the Table
  397. What the Two Companies Can Do for Each Other
  398. A Brief History of Flash

Working with Video

To begin with I am going to focus on standard video. By standard I mean video that is not streamed form a server as you would have with a live broadcast of conference system.

Later in the you will set up Flash MX Communication Server and broadcast video from the server.

As you saw earlier, audio can be imported directly into Flash or you can link to an external MP3 file. Currently Flash MX does not allow you to link to an external MP3 file, however you can import many types of video into Flash MX.

Flash MX allows you to import MPEG, AVI and Flash Movies natively. These file formats do not, however constitute a complete range of video formats available to you as a designer.

You will no doubt want to import files formatted in Apple's QuickTime movie CODEC or Microsoft's ASF format. There is an easy way to support these additional file types: download and install Apple's QuickTime and Microsoft's Windows Media Player. It is best to install the latest and greatest versions of these products.

For Microsoft Windows users you will find that installing the Player software allows you to import additional file types. For Macintosh users you will not be able to import and convert ASF. However, you will be able to import MOV files with the addition of QuickTime.

Flash Video

Flash Video, FLV, is a new video standard specifically developed for Flash. The standard is specifically designed for video broadcast through the Flash Player. You will find later that as you broadcast live events that a native file type is essential.

The benefit of working with the Flash Video format is that you do not need to convert the video as you import it into Flash MX. You no doubt have noticed that when you import an Illustrator file or a Fireworks files that you are prompted to do something with the file. It may be to flatten layers or to leave certain elements of the imported file editable.

An additional benefit is that the FLV file format is the default media format for broadcasting video from Communication Server to the Flash Player.

With Flash Video you have no choices. You simply select a Flash Video file and import it. The best thing, however, is that there is no file conversion. The video shoots straight into Flash ready to work instantly.

To test this out you are going to import a video file formatted in the Flash Video format.

  1. Open Flash and create a new file. Save the file and name it flashVideo.fla.
  2. Select File --> Import To Library. Almost always I select Import To Library as you never know when you will want to use a file again.
    Figure 4

    Figure 4 Flash Video inside of the Library.

  3. Select OK. The file will import directly into the Library. Notice there was not delay during the import? For file types other than FLV there is a conversion process.
  4. Open the Library and drag an instance of the newly imported video onto the Stage.
  5. Press CTRL+F12 to preview the movie. The files are converted and you will begin to watch a video file directly inside of a Flash movie.
    Figure 5

    Figure 5 A Flash FLV Video file playing back through the Flash Player in a Flash Movie. It's such a cool, Flash kind of World.

  6. Save your work.

OK, that was the easy exercise. As you may have already seen, you do not have a lot of control over the video file. You are basically stuck with the file format that the native FLV file gives you.

This is where I introduce you to Squeeze.

Spark! Codec

The conversion process used to take video files and enable them to be broadcast through Flash is called a CODEC - a Compression and Decompression algorithm. It is used to compress files into their smallest size. The most popular CODEC you are probably aware of is a ZIP file. You can take a lot of files and place them into a ZIP file. The ZIP file is almost always much smaller than the original file format.

Figure 6

Figure 6 Sorenson Spark! is the mathematics algorithm, or CODEC, that compresses video into the Flash Video file format.

The CODEC used by Flash to compress video for the Flash Video format is called Spark! It is developed by Sorenson . Sorenson has been developing video compression algorithms for many years. The Spark! CODEC is just one of their new algorithms. Sorenson have also created the CODEC's for notable file formats such as QuickTime 6 and Window's AVI.

Any Flash Video file that you create will use the Spark! CODEC to compress the original video footage.

Sorenson Squeeze

You will not always be able to import Flash Video files directly into Flash. This may be because the files you are using have only been supplied to you in QuickTime or MPEG format and until Flash Video catches on, there are not too many video editing packages that allow you to export the Flash Video file format.

What you need to be able to do is compress video on the fly. An AVI file should be able to be pulled directly into Flash and be squeezed into the Flash Video file format. Hey, hang on...squeeze? That sounds like a great name, let's use a product called Squeeze to do the man power for us!

OK, so that was a bad lead in to Sorenson Squeeze. Macromedia must have realized that until third party software is available, you will need to have a product that will convert AVI, MOV and other video files into Flash Video. Within Flash is built a small program developed by Sorenson the makers of Spark! that will convert video files into Flash Video. The product is called Squeeze.

Figure 7

Figure 7 Sorenson Squeeze converts video into Flash Video format.

Squeeze is a program that sits in Flash. It only becomes active when you import a video file. So without much ado let's begin squeezing video files.

  1. Open Flash and create a new file. Name the file "importedVideo.fla"
  2. Select File --> Import to Library... Browse to the CD and locate the file testCard.avi. The AVI file is an uncompressed short video. If you are interested it shows some example test screens you can use. Not very exciting, but you can use you own video files as well. I am using AVI as a QuickTime MOV file will require that you have QuickTime installed. The video is made up of two main parts: the video image and the audio sound track.
  3. Select OK to import the file. The Import Video Settings window opens.
    Figure 8

    Figure 8 The Import Video Settings window compresses video into the Flash video format.

  4. Select the horizontal scroll bar under the black window in the top left of the Import Video Settings window. The scrollbar is a playback handle that allows you to scrub backwards and forwards through the AVI file. You can use this preview to see if the movie file you have selected is correct.

    The Import Video Settings allow you to change the settings of the original file. By default, the Spark! CODEC will compress an AVI file on a ratio of about 10:1, which is amazing. But, you are delivering files through Flash over the Internet. At this ration the final video exported out of Flash from the original AVI file (which is 47 Mb large) will still be a whopping 4 Mb. That is too much for delivering media over the Internet even with the prevalence of high speed Internet Access. You must be able to play around with the settings so that you can optimize your imported video for the Web.

  5. The first step you can do is to change the Quality level from 100% to 80%. There is a slight drop in quality. However, this will drop the file size down to 3.5 Mb. You need to measure the value for the web over quality.
  6. Changing the Keyframe Interval will reduce the number of frames of video. The current frame rate is 24 frames per second. Changing this to 12 frames per second will reduce the overall file size to 754 Kb.
  7. To further optimize the video you can convert the file size from 100% to 75% of the original size. This will reduce the file 443 Kb.
    Figure 9

    Figure 9 The Import Video Settings window settings have been tweaked to help produce the best quality video for delivery over the Internet.

  8. You can choose to remove the audio track to the video file if you want, however, if you are working with video footage then audio is likely to be the least of your worries. Video will always be larger in file size than audio. Removing the audio track will reduce the overall file by only a fraction - and then you have not voice to your movie!
  9. The video is imported into your Library. You will see that the video file has a camera icon to show that it is a unique instance type in the Library. Drag an instance of the video from the Library onto the Stage. Layer 1, the default layer for a Flash movie, will immediately stretch to 205 frames. This is the length of the video file. Changing the length of layer 1 will change the end point of the video.
    Figure 10

    Figure 10 Flash Video embedded within a Flash movie.

  10. Preview your movie. Turn on the Bandwidth Profile, View-->Bandwidth Profiler, to analyze the size of the video. You will see that the once 47 Mb AVI video is now 445 Kb.

The full version of Sorenson Squeeze

It is hard to ignore the advert Sorenson placed in Import Video Settings window. Yes, you can buy an upgrade from Squeeze in Flash MX to Squeeze published by Sorenson .

The software is available at http://www.soresen.com. Not only can you get a copy of the video you can also view some of the slickest examples of video in Flash.

Figure 11

Figure 11 Squeeze can be purchased as http://www.sorenson.com/.

As will all good software you can download and install a 30 day evaluation of Squeeze. It is worth downloading and giving it is whirl.

What you will notice when you open Squeeze is that is it a relatively easy and intuitive tool. The only role it really has in life is the conversion of video from one file type to either Flash Video, Flash SWF or QuickTime.

Figure 12

Figure 12 Squeeze Pro.

I can guarantee that if you have some video files, you will be up and running with Squeeze in almost not time.

  1. The first step is to drag a video file onto the left screen. A preview of the video will be displayed to you in the screen. You can use the video controls to scrub through the video and play it.
  2. The next step is to choose which file type you would like to convert to. For Flash MX the easiest file type to use if FLV Flash Video. Select the FLV icon button.
  3. Finally you need to choose which audience file type you would like to export to. The seven buttons are preset definitions for different Internet connections. On the far left is a button that will optimize your video for broadcast to dial-up users. On the far right is a preset that will optimize the original video file for delivery over CD-ROM. You can choose multiple file types. Choose the far right button for CD.
  4. To convert the file into Flash Video press the "Squeeze It" button. The video is then converted. Encoding video can take some time depending on the length of the original video file.
  5. When the file conversion is complete you will have a file placed in the same folder as the original video file. The file name will be the same as the original file with the extension _cd.flv. The new Flash Video file can be directly imported into Flash MX.
    Figure 13

    Figure 13 The final video file exported out of Squeeze.

    You can batch export up to 7 different broadcast settings and 3 file types at once. As you might expect, you can also customize each setting. You can also modify the filter settings for the video. To do this you need to select the "spanner" icon.

  6. Selecting the "spanner" icon to open the Filter Settings window.
    Figure 14

    Figure 14 Squeeze's Filter Settings window.

  7. The main window in the Filter Window is the first frame of the video. Selecting any of the resize handles allows you to crop the video.
  8. You can customize the Contrast, Brightness, Gamma, White Restore and Black Restore to the video image.
  9. If the original video suffers from "noise," the annoying static that sparkles all over the video, then you can treat that by selecting the Video Noise Reduction.
  10. A useful tool tucked into the bottom left hand corner of the tools is the "Normalize Audio" check box. Selecting this check box will level all audio to the highest level without distorting the sound.
  11. You can also choose a simple Fade In/Fade Out transition.
  12. Encode a video to see your new settings take hold.

Flix

Macromedia has released the code that allows software companies to embed the Flash Video compressing CODEC into their products.

One product that has been around for a while is Flix. Flix, by Wildform, converts video for use with Flash. Earlier versions of Flix converted video in Vectors for use within Flash movies. The end result can be effective. However it is not true video.

The latest release of Flix does come fully Flash Video enabled.

Unlike Squeeze, Flix will not convert you video into QuickTime, but it will convert video files into Flash Video, SWF and convert the images within the video to Vectors.

Figure 15

Figure 15 Wildform's Flix.

If you are going to be using video a lot in Flash then you will want to consider purchasing either Squeeze or Flix.

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Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by Adobe Press. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.peachpit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020