- Flash Guide 2006
- Welcome to the New Flash Reference Guide
- Flash Design Guide
- Introduction To Flash
- Working with the Authoring Tool
- Working with Templates
- FreeHand for the Power User
- Creating Animation with Fireworks
- Creating Animation in Flash
- Animating Text
- Working With Layers and Keyframes
- Working With Tweens
- Quickly Add Keyframes to Tweens
- Using Animation Paths
- Using Flash's Onion Skinning Tools
- Publishing Your Animation
- Preloading for Non-Programmers
- Drawing in Flash
- Using the Library
- Organizing Animations With Storyboards
- Working With Masks
- Making 2D Look 3D
- Working With Text
- Working With Input Text Fields
- Working With Dynamic Text
- Working with Text: Advanced Text Treatment With CSS
- Working With Text: Embedding Fonts
- Flash Interactive Developer Guide
- What is an Interactive Developer?
- Creating Flash Projects
- Using Form Applications
- Working with Form Components
- Setting up a Movie for Design and Animation
- Setting up a Movie for Programming
- Working with Components
- ActionScript Fundamentals
- Intro to Working With Arrays
- Understanding The Three Types of Arrays
- Control Data Stored in Arrays
- The Eolas Solution
- Intro to Flash Player 9
- Working with Strings
- Creating ActionScript Transitions
- Working with Boolean Objects in ActionScript
- Optimizing Delivery
- Working with Numbers in ActionScript
- Working with the Number Class
- Flash Professional 9 Preview
- Adobe Takes ActionScript Open Source
- Flash Rich Media Guide
- Pros and Cons of Flash 8 Video
- Using SMIL in Flash Video 8
- Stream an MP3 Audio File to Your Flash Movie
- Flash 8
- Introduction to Flash 8
- Advanced Text Rendering
- Using BitmapData Class in Your ActionScript
- The CacheAsBitmap Property
- Bitmap Rendering Improvements and Blend Modes
- Using The ExternalInterface Class
- Using Filters
- Downloading and Uploading Files with ActionScript
- Runtime Support for GIF and PNG Files
- Garbage Collection in Flash 8
- Using Enhanced Gradients
- Using Scale 9
- Stroke Enhancements in Flash 8
- Video Support in Flash 8
- How to Create a Slideshow
- Creating Dynamic Text in Flash
- Flash 3-D–Taking Flash to the Third Dimension!
- Object Collision Detection with Flash
- Create a Quiz With The Flash Quiz Template
- Working with Flash
- Uses for Flash
- Beyond Flash
- Flash Reference Guide
- Informit Articles and Sample Chapters
- Books
- Online Resources
- Blogs and Discussion
- Tools and Downloads
- Summary
- Flash MX Interface
- Welcome to Flash: the Designers' and Developers' Tool
- Using the Stage
- Panels, Panels Everywhere
- Using the Tools Pane
- Using the Property Inspector
- Using the Timeline Panel
- Using the Library
- Adding Interaction through the Actions Panel
- Integrating with Studio MX
- Saving and Publishing Flash Movies
- Informit Articles and Sample Chapters
- Books
- Online Resources
- Summary
- Drawing in Flash
- Shape Tools
- Applying Color
- Informit Articles and Sample Chapters
- Tools and Downloads
- Summary
- Flash Bitmaps
- Importing Bitmaps
- Exporting Bitmap Images
- Converting Bitmap Images to Vector Illustrations
- Informit Articles and Sample Chapters
- Online Resources
- Tools and Downloads
- Summary
- Flash Text and Text Fields
- Text Types
- Input Text
- Online Resources
- Tools and Downloads
- Summary
- Using the Library
- Library Organization
- Creating Instances
- Informit Articles and Sample Chapters
- Books
- Online Resources
- Summary
- Flash Animation
- Controlling Time
- Keyframe Animation
- Tweening
- Text Animation with Flash
- Informit Articles and Sample Chapters
- Books
- Online Resources
- Summary
- Flash Audio
- Using Audio in Flash
- Importing
- Linking to MP3
- Publishing Audio
- Streaming MP3 from the Flash Communication Server
- Informit Articles and Sample Chapters
- Online Resources
- Summary
- Video in Flash
- Video
- Flash Video
- Spark Codec
- Exporting Video
- Informit Articles and Sample Chapters
- Blog and Discussion
- Summary
- Flash Components
- Attaching Components to Movies
- Creating a Component
- Informit Articles and Sample Chapters
- Tools and Downloads
- Summary
- Exporting and Optimization
- Connecting Flash to the Internet
- Loading SWF Movies
- Sharing Fonts Between Movies
- Reusing Your ActionScripts
- Using Third-Party Tools
- Informit Articles and Sample Chapters
- Online Resources
- Tools and Downloads
- Summary
- Introduction to Design in Flash
- Introduction to Design
- Fundamental Design Concepts
- Breaking Up the Screen
- Branding
- Adding Forms to Movies
- Developing with ActionScript
- Introduction to Programming within Flash MX 2004
- Using ActionScript to Extend the Functionality of Flash
- ActionScript Fundamentals
- Using the Actions Panel
- Using the Reference Panel
- Rapidly Adding ActionScript with the Behaviors Panel
- Event Handling within ActionScript
- Timeline Events
- Triggering Events through User Interaction
- Flash MX 2004 Pro
- Summary
- Creating Interactive Movies
- Giving Users a Choice
- What it All Comes Down to
- Summary
- Testing your Flash Movies
- Naming Conventions
- Syntax Checker
- Testing your movies
- Summary
- Debugging
- Using the "Debugger"
- Reviewing ActionScript Error Codes
- Summary
- Using ActionScript to Control Your Movies
- Setting Up Your Movies for Interaction
- Making Movie Clips Behave Like Buttons
- Controlling Multiple Movie Clips
- Applying Different Types of Events to a Movie Clip
- Summary
- Using ActionScript to Control Text
- How ActionScript Can Control Text
- Using Cascading Style Sheets within Flash MX 2004 Dynamic Text Boxes
- Applying CSS formatting with ActionScript
- Where Do You Go Now?
- The Differences Between ActionScript 1 and ActionScript 2
- Working with Classes
- Which Version of the Flash Player should you use?
- What’s Next?
- Using Pre-Built Classes In Flash MX 2004
- Using a Class in ActionScript
- The List of Core Classes
- Flash Player-Specific Classes
- Summary
- Creating Your Own Classes
- Creating a Custom Class
- Working with External Data in Flash
- Why Use XML in Flash?
- Integrating Flash and XML
- Visual Elements
- Adding the ActionScript
- Future Shock
- Using Components
- Begin Using Components
- Building an Application with Components
- Gluing Components Together with ActionScript
- Summary
- Informit Articles and Sample Chapters
- Books and e-Books
- Online Resources
- Rich Internet Applications
- Introduction to Rich Internet Applications
- Why Use Flash for Building Application Solutions?
- Building Applications with Flash
- Getting Started
- Using Flash Variables
- Working with Parameters in the Object and Embed HTML Tags
- Linking data with Flashvars
- Getting Data Into Flash: Loading External SWF and JPG Files
- Why You Should Separate Your Files
- Loading Movies into Levels and Target Movie Clips
- Summary
- Loading SWF and JPG Images
- Working With XML: What is XML, and How Does it Relate to Flash?
- A Brief History of XML
- Why Structuring Your Data is Always a Good Thing
- How XML Came to Flash
- Summary
- Working with XML: Good XML vs. Bad XML
- Good Places to Start
- Writing Good XML
- XML Tools
- The Next Step - Using XML in your Flash Applications
- Working with XML: Loading XML into Flash
- Integrating Flash and XML
- Visual Elements
- ActionScript
- Future Shock
- Working with XML — Dynamically Building XML with .NET, ColdFusion, Java, and PHP
- ColdFusion
- .NET
- Java
- PHP
- Summary
- Working with XML — Web Services
- SOAP Support in Flash MX 2004
- Using Components to Bind Web Services into your Applications
- Summary
- Working with Data — Working with XML
- XML In Flash
- Writing XML In Flash
- Building Trees of Data with XML
- Working with Data: Pushing Data back to the Server with Load Vars
- Setting up the Database
- Writing the VB.NET Code
- Creating the Flash Movie
- Working with Data: Leveraging Persistent Connections
- Using XMLSocket Connections
- XMLSocket Server
- XMLSocket Security
- XMLSocket Class in Flash
- Creating a Pong Game with an XMLSocket Server
- Summary
- Flash Remoting
- What is Flash Remoting?
- Using Flash Remoting
- The Future of Flash Remoting
- Flash Remoting Links
- Working with Data: Macromedia Flex Presentation Server
- What Problem Does Flex Presentation Server Address?
- How does Flex work?
- Coding and Building Flex Applications
- Building Rich Internet Applications: Connecting Flash to a Database
- Using FlashVars
- Using LoadVars
- Loading XML
- Consuming a Web Service
- Live data connections with XMLSocket Connections
- Building Rich Internet Applications: Planning, Planning, Planning
- A Simple Plan
- Tools You Can Use
- Applying a Discipline
- Building Rich Internet Applications: Design Counts
- Do Not Be Afraid to Ask For Help
- What if You Do Not Have a Ben To Call
- Building Rich Internet Applications: Beyond the Movie Clip
- UI Components
- Data Components
- Media Components
- Manager Components
- Screen Components
- Building Rich Internet Applications: Using Macromedia Central
- What Central is All About
- Who is Using Central?
- Developing for Macromedia Central
- Next Steps You Need to Take
- Building Rich Internet Applications: Using Macromedia Flex
- Authoring with Flex
- Publishing with Flex
- Presenting the Solution: Delivering Flash Applications to the Web
- Flash's own Publishing Tools
- Using Dreamweaver
- Writing your Own HTML
- Presenting the Solution: Delivering Flash Over Non-PC Devices
- Using Macromedia's Flash Lite
- Programming for Flash Lite
- FlashCast
- Informit Articles and Sample Chapters
- Books and e-Books
- Flash for Designers: Rich Media Production
- Graphic Control in Flash
- Drawing in Flash
- Importing Vector Art
- Importing Raster
- Scripting Images
- Introduction to the Rich Media Production
- Using Video, Audio and Images in your Flash Movies
- Using SWF Flash Movies
- Using JPEG Images
- MP3 Sound Files
- Flash Video
- Using Components to Build Rich Media Solutions
- Using the Loader Component
- Using the Media Components
- Controlling Components with ActionScript
- Controlling the Loader Component
- Media Components
- Using Audio in Flash
- Linking to MP3
- ActionScript-Controlled Audio
- Volume Control
- Publishing Audio
- Summary
- Video in Flash
- Working with Video
- Controlling Video with Components
- Exporting Video
- Summary
- Choosing Which Version of Flash Communication Server to Use
- Server Requirements
- Installation
- Running Communication Server on Different OS Platforms
- Pitfalls to Watch for
- Summary
- Streaming Video
- Live Video
- Broadcast Video on Demand
- Flash Video Components
- The Communication Server MX Server Code for the VideoPlayBack Component
- Record Video with VideoRecord Communication Component
- Create A Video Conference
- Examining the VideoConferencing Component
- The Communication Server MX Server Code for the VideoConferencing Component
- Summary
- Using the Microphone and Camera Core Classes
- Microphone
- Camera
- Constructing Large Applications That Leverage Video and Audio
- Configuring the Server
- Creating the Movie
- Broadcasting
- Summary
- Informit Articles and Sample Chapters
- Books and e-Books
- Matthew's Predictions for 2006
- Matthew's Favorite Flash Books
- Matthew's Favorite Flash Web Resources
- Macromedia as Part of Adobe
- First Look: Flash Player 8
- First, the Facts
- What Macromedia Brings to the Table
- What Adobe Brings to the Table
- What the Two Companies Can Do for Each Other
- A Brief History of Flash
The most popular CODEC you are probably aware of is a ZIP file. You can take a lot of files and place them into a ZIP filethe ZIP file is almost always much smaller than the original file format.
The CODEC used by Flash to compress video for the Flash Video format is called Spark (developed by Sorenson). Sorenson has been developing video compression algorithms for many years. The Spark CODEC is just one of its new algorithms. Sorenson also created the CODECs for notable file formats such as QuickTime 6 and Window's AVI.
Any Flash Video file that you create uses the Spark CODEC to compress the original video footage.
Creating a Flash Video with Flash MX
You cannot always import Flash Video files directly into Flash because the files you are using have been supplied to you only in QuickTime or MPEG format. Until Flash Video catches on, there are not too many video-editing packages that allow you to export the Flash Video file format.
What you need to be able to do is compress video on the fly. An AVI file should be able to be pulled directly into Flash and be squeezed into the Flash Video file format.
For the following exercise, you need to use the FlashVideo.zip file (download the file here). The video file will be used for this tutorial.
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Open Flash and create a new file. Name the file importedVideo.fla.
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Select File, Import to Library. Select the video you download for this article.
The AVI file is an uncompressed short video. If you are interested, it shows some example test screens you can use. Not very exciting, but you can use your own video files as well. I am using AVI because a QuickTime MOV file requires you to have QuickTime installed. The video is made up of two main parts: the video image and the audio sound track.
Select OK to import the file.
Select the horizontal scrollbar under the black window in the top left of the Import Video Settings window. The scrollbar is a playback handle that allows you to scrub backwards and forwards through the AVI file. You can use this preview to see whether the movie file you have selected is correct.
The first step is to change the quality level from 100% to 80%, which is a slight drop in quality, but it drops the file size down to 3.5MB. You need to measure the value for the Web over quality.
Changing the keyframe interval reduces the number of frames of video. The current frame rate is 24 frames per second. Changing this to 12 frames per second reduces the overall file size to 754KB.
To further optimize the video, you can convert the file size from 100% to 75% of the original size. This reduces the file size to 443KB.
You can choose to remove the audio track to the video file if you want. However, if you are working with video footage, audio is likely to be the least of your worries. Video is always larger in file size than audio. Removing the audio track reduces the overall file by only a fractionand then you have no voice in your movie!
The video is imported into your Library. The video file has a camera icon to show that it is a unique instance type in the Library. Drag an instance of the video from the Library onto the Stage. Layer 1, the default layer for a Flash movie, immediately stretches to 205 frames, which is the length of the video file. Changing the length of Layer 1 changes the end point of the video.
Preview your movie. Turn on the bandwidth profile (View, Bandwidth Profiler) to analyze the size of the video. The once-47MB AVI video is now 445KB in size.
The Import Video Settings window opens.
The Import Video settings allow you to change the settings of the original file. By default, the Spark CODEC compresses an AVI file on a ratio of about 10:1, which is amazing. But you are delivering files through Flash over the Internet. At this ratio, the final video exported out of Flash from the original AVI file (which is 47MB large) is still a whopping 4MB, which is too much for delivering media over the Internet (even with the prevalence of high-speed Internet access). You must be able to play around with the settings so that you can optimize your imported video for the Web.
Sorenson Squeeze
It is hard to ignore the commercial that Sorenson placed in the Import Video Settings window. Yes, you can buy an upgrade to "Sorenson Squeeze."
The software is available at the Sorenson web site. Not only can you get a copy of the video, but you can also view some of the slickest examples of video in Flash.
As with all good software, you can download and install a 30-day evaluation of Squeeze. It is worth downloading and giving it a whirl.
When you open Squeeze, you see that is it a relatively easy and intuitive tool. The only role it really has in life is the conversion of video from one file type to either Flash Video, Flash SWF, or QuickTime.
I can guarantee that if you have some video files, you will be up and running with Squeeze in almost no time.
The first step is to drag a video file onto the left screen. A preview of the video is displayed in the screen. You can use the video controls to scrub through the video and play it.
The next step is to choose which file type you want to convert to. For Flash MX, the easiest file type to use is FLV Flash Video. Select the FLV icon button.
Finally, you need to choose which audience file type you want to export to. The seven buttons are preset definitions for different Internet connections. On the far left is a button that optimizes your video for broadcast to dial-up users. On the far right is a preset that optimizes the original video file for delivery over CD-ROM. You can choose multiple file types. Choose the far-right button for CD.
To convert the file into Flash Video, press the Squeeze It button. The video is then converted. Encoding video can take some time, depending on the length of the original video file.
When the file conversion is complete, you have a file placed in the same folder as the original video file. The filename is the same as the original file with the extension _cd.flv. The new Flash Video file can be directly imported into Flash MX.
You can batch export up to seven different broadcast settings and three file types at once. As you might expect, you can also customize each setting. You can also modify the filter settings for the video. To do this, you need to select the spanner icon.
Select the spanner icon to open the Filter Settings window.
The main window in the Filter Window is the first frame of the video. Selecting any of the resize handles allows you to crop the video.
You can customize the Contrast, Brightness, Gamma, White Restore, and Black Restore to the video image.
If the original video suffers from noise, the annoying static that sparkles all over the video, you can treat it by selecting Video Noise Reduction.
A useful tool tucked into the bottom-left corner of the tools is the Normalize Audio check box, which levels all audio to the highest level without distorting the sound.
You can also choose a simple Fade In/Fade Out transition.
Encode a video to see your new settings take hold.
Flix
Macromedia has released the code that allows software companies to embed the Flash Video compressing CODEC into their products.
One product that has been around for awhile is Flix by Wildform, which converts video for use with Flash. Earlier versions of Flix converted video in vectors for use within Flash movies. Although the end result can be effective, it is not true video.
The latest release of Flix does come fully Flash Video-enabled.
Unlike Squeeze, Flix does not convert your video into QuickTime, but it does convert video files into Flash Video and SWF, and converts the images within the video to vectors.
If you will use video a lot in Flash, consider purchasing either Squeeze or Flix.