Publishers of technology books, eBooks, and videos for creative people

Home > Articles > Digital Audio, Video > Adobe After Effects

Like this article? We recommend

Storytelling and the Camera

A decision as simple as creeping the camera slowly forward can change the whole dramatic feel of a shot. The main limitation you face is the two-dimensionality of After Effects layers, but that's a huge step forward from the bad old days of optical compositing, when it was scarcely possible to move the camera at all.

Nowadays, most directors aren't satisfied with a locked-off camera for effects shots, yet sometimes the decision to move the camera won't be made until the post-production phase. That's no big deal, as long as you don't completely break the rules for what you can get away with.

Specifically, don't worry about planes of motion and parallax for elements that are lost in the background, that are at the edges of the frame, that appear for a few frames only, or that otherwise won't ever be noticed (see Figure 13).

Figure 13

Figure 13 The audience is only subliminally aware of what's going on with that skyline outside the window, prominent though it may appear in this still image. As the camera pans and tracks to the right, the pyramid building should creep out from behind the foreground skyscraper. It doesn't, because the background skyline is a still image; no one notices because the focus is on the foreground character. (Image courtesy of The Orphanage.)

Move the Camera

You may have worked with a 3D camera in other applications, but the After Effects implementation is unique. For example, the After Effects camera contains Transform options that are uniquely different from all other types of layers (see Figure 14), as well as a couple of hidden features.

Figure 14

Figure 14 A camera layer contains no Anchor Point, but includes two sets of rotation data: the Orientation (its basic angle), as well as separate X, Y, and Z rotation values (to avoid problems with complex 3D rotations). The point of interest appears only when the default Orient Towards Point of Interest option is active.

Camera Orientation

The most common confusion about the After Effects camera stems from the fact that, by default, it includes a point of interest—a point in 3D space at which the camera always points—for auto-orientation. To clarify:

  • Auto-orientation via a point of interest is fully optional. You can turn it off (making the camera a free camera) or change it to orient automatically along the path of camera motion. To do so, context-click on the camera and choose Transform > Auto-Orient, or press Ctrl-Alt-O (Mac OS: Cmd-Option-O) to access the menu of settings (see Figure 15).
    Figure 15

    Figure 15 Many 3D camera tragedies could have been avoided if more users knew about this dialog box. By disabling auto-orientation, you become free to move the camera anywhere without changing its direction.

  • To move the camera and its point of interest in sync, don't attempt to match keyframes for the two properties—this is sheer madness! You can parent the camera to a null and translate that instead.
  • Orientation works differently depending on whether auto-orientation is on (causing it to revolve around the point of interest) or not (in which case it rotates around its center).
  • The auto-oriented camera flips to remain upright when crossing the X/Y plane while orbiting the center; the free camera doesn't. The auto-oriented behavior is helpful for beginners positioning a camera, but not for camera animation—don't let it surprise and frustrate you.

Thus, the default camera in After Effects includes a point of interest that often must be disabled to maintain or control the direction of the camera as it's translated. This won't come up all the time, given that the camera is often put to more modest uses, such as a simple camera push.

Push Versus Zoom

Knowledgeable effects artists understand the huge distinction between a camera push (in which the camera moves closer to the subject) and a zoom, in which the camera stays in place and the lens lengthens. Figures 16a and 16b demonstrate the difference between pushing and zooming a real camera. Zooming changes the actual lens angle, and has more of an effect on the immediate foreground and faraway background framing than a push.

Figure 16a

Figure 16a This shot is a push in with a wide angle lens. Notice the placement of the orange ball in the background.

Figure 16b

Figure 16b Zooming in from a distance makes the orange ball's apparent scale much greater; it looms larger in this shot than in an image that was shot with a wider lens but close up.

Most of the time, you'll animate a push; zooming in, generally speaking, had its heyday in the era of Sergio Leone. That's a good thing for you, because it's easier to work with a static lens angle. The relationships and perspectives of objects close up don't change with a push, the way they do with a zoom.

Push It Good

Suppose a shot calls for a push in on a 2D composition. Is it worth adding a 3D camera, or can you simply scale the 2D layers?

A scale is too linear to achieve the illusion of moving in Z space with anything but the smallest move; as you draw closer to an object, its rate of scaling must increase logarithmically. Moreover, a 3D camera lets you add eases, stops and starts, a little bit of destabilization—whatever works for the shot.

Camera motion will appear more natural with keyframe eases, which can add the impression that there was a human camera operator behind the lens. You may choose to augment the default eases with a little extra hesitation or irregularity, to lend that feeling of a camera operator's individual personality (see Figure 17).

Figure 17

Figure 17 A simple camera animation can be finessed simply by applying Easy Ease (highlight keyframes and press F9), but why stop there? Lengthening the curve of the first keyframe gives the camera added (realistic) inertia in transitioning from a static position.

A move in or out of a 2D shot can easily look wrong due to the lack of parallax, unless it's subtle or contains few depth cues. Tracking and panning shots, crane-ups, and other more elaborate camera moves will blow the 2.5D gag unless they remain rather minute. When in doubt, rough it in and ask a neutral observer (or supervisor) if it looks believable.

You can get away with more layering with soft, translucent organic shapes such as clouds, fog, smoke, and the like. Staggering these in 3D space, you can fool the eye into seeing 3D volume where there are only planes.

Camera Projection

Camera projection (also called camera mapping) is the process of taking a still photo, projecting it onto 3D objects that match the dimensions and placement of objects in the photo, and then moving the camera (typically only along the Z axis), providing the illusion that the photo is fully dimensional. That is, right up until the camera move goes too far, revealing some area of the image that wasn't part of the photograph.

Figure 18 shows a camera projection that ambitiously features two parked military vehicles in the foreground. A dozen separate white solids with masks were created to form a crude 3D model, ready to receive a projected image (see Figure 19). This example shows both the magic of this technique—deriving perspective shifts from a flat, still image—and the associated problems of image tearing when an area of the frame is revealed that had previously been obscured in the source photo. The key to this effect is the setup: How is it that the one "texture" of the image (the photo) sticks to the 3D objects? The fundamental concept is actually relatively simple. Getting it right is a question of managing details, and that part is fairly advanced and not for the faint of heart (which is why mention of a third-party option follows this description).

Figure 18

Figure 18 Progression from the source image through the camera move (left to right). By the final frame, image warping and tearing are evident, but the perspective of the image is essentially correct for the new camera position. The tearing occurs simply because as the camera moves it reveals areas of the image that don't exist in the source.

Figure 19

Figure 19 The rather complicated setup for this effect: From the top and side views, you can see the planes that stand in for the vehicles and orange cone, which appears stretched along the ground plane.

The steps to projecting any still image into 3D space are as follows:

  1. Begin with an image that can be modeled as a series of planes.
  2. Create a white solid for each dimensional plane in the image. Enable 3D for each. Under Material Options, change the Accepts Lights option to Off.
  3. Add a camera named Projection Cam. If you know the Angle of View of your source image, add that value.
  4. Add a Point light called Projector Light. Set its position to that of Projection Cam, and then parent it to Projection Cam. Set Casts Shadows to On.
  5. Duplicate the source image, naming this layer Slide. Enable 3D. In Material Options, change Casts Shadows to Only and Light Transmission to 100%.
  6. Slide not located properly? Add a null object called Slide Repo, set its position to that of Projection Cam, and parent it to Projection Cam. Now parent Slide to it, and adjust its scale downward until the image is cast onto the white planes, as if projected.
  7. Now comes the painful part: masking, scaling, and repositioning those white solids to build the model, ground plane, and horizon onto which the slide is projected. Toggle on the reference layer and build your model to match that, checking it with the slide every so often.
  8. If planes that you know to be at perpendicular 90-degree angles don't line up, you need to adjust the Zoom value of the Projection Cam, scaling the model and slide as needed to match the new Zoom value.
  9. Once everything is lined up, duplicate Projection Cam, and rename the duplicate (the one on the higher layer) Anim Cam. Freely move this camera to take advantage of the new dimensional reality of the scene.

Peachpit Promotional Mailings & Special Offers

I would like to receive exclusive offers and hear about products from Peachpit and its family of brands. I can unsubscribe at any time.

Overview


Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about Peachpit products and services that can be purchased through this site.

This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Please note that other Pearson websites and online products and services have their own separate privacy policies.

Collection and Use of Information


To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including:

Questions and Inquiries

For inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. We use this information to address the inquiry and respond to the question.

Online Store

For orders and purchases placed through our online store on this site, we collect order details, name, institution name and address (if applicable), email address, phone number, shipping and billing addresses, credit/debit card information, shipping options and any instructions. We use this information to complete transactions, fulfill orders, communicate with individuals placing orders or visiting the online store, and for related purposes.

Surveys

Pearson may offer opportunities to provide feedback or participate in surveys, including surveys evaluating Pearson products, services or sites. Participation is voluntary. Pearson collects information requested in the survey questions and uses the information to evaluate, support, maintain and improve products, services or sites; develop new products and services; conduct educational research; and for other purposes specified in the survey.

Contests and Drawings

Occasionally, we may sponsor a contest or drawing. Participation is optional. Pearson collects name, contact information and other information specified on the entry form for the contest or drawing to conduct the contest or drawing. Pearson may collect additional personal information from the winners of a contest or drawing in order to award the prize and for tax reporting purposes, as required by law.

Newsletters

If you have elected to receive email newsletters or promotional mailings and special offers but want to unsubscribe, simply email ask@peachpit.com.

Service Announcements

On rare occasions it is necessary to send out a strictly service related announcement. For instance, if our service is temporarily suspended for maintenance we might send users an email. Generally, users may not opt-out of these communications, though they can deactivate their account information. However, these communications are not promotional in nature.

Customer Service

We communicate with users on a regular basis to provide requested services and in regard to issues relating to their account we reply via email or phone in accordance with the users' wishes when a user submits their information through our Contact Us form.

Other Collection and Use of Information


Application and System Logs

Pearson automatically collects log data to help ensure the delivery, availability and security of this site. Log data may include technical information about how a user or visitor connected to this site, such as browser type, type of computer/device, operating system, internet service provider and IP address. We use this information for support purposes and to monitor the health of the site, identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents and appropriately scale computing resources.

Web Analytics

Pearson may use third party web trend analytical services, including Google Analytics, to collect visitor information, such as IP addresses, browser types, referring pages, pages visited and time spent on a particular site. While these analytical services collect and report information on an anonymous basis, they may use cookies to gather web trend information. The information gathered may enable Pearson (but not the third party web trend services) to link information with application and system log data. Pearson uses this information for system administration and to identify problems, improve service, detect unauthorized access and fraudulent activity, prevent and respond to security incidents, appropriately scale computing resources and otherwise support and deliver this site and its services.

Cookies and Related Technologies

This site uses cookies and similar technologies to personalize content, measure traffic patterns, control security, track use and access of information on this site, and provide interest-based messages and advertising. Users can manage and block the use of cookies through their browser. Disabling or blocking certain cookies may limit the functionality of this site.

Do Not Track

This site currently does not respond to Do Not Track signals.

Security


Pearson uses appropriate physical, administrative and technical security measures to protect personal information from unauthorized access, use and disclosure.

Children


This site is not directed to children under the age of 13.

Marketing


Pearson may send or direct marketing communications to users, provided that

  • Pearson will not use personal information collected or processed as a K-12 school service provider for the purpose of directed or targeted advertising.
  • Such marketing is consistent with applicable law and Pearson's legal obligations.
  • Pearson will not knowingly direct or send marketing communications to an individual who has expressed a preference not to receive marketing.
  • Where required by applicable law, express or implied consent to marketing exists and has not been withdrawn.

Pearson may provide personal information to a third party service provider on a restricted basis to provide marketing solely on behalf of Pearson or an affiliate or customer for whom Pearson is a service provider. Marketing preferences may be changed at any time.

Correcting/Updating Personal Information


If a user's personally identifiable information changes (such as your postal address or email address), we provide a way to correct or update that user's personal data provided to us. This can be done on the Account page. If a user no longer desires our service and desires to delete his or her account, please contact us at customer-service@informit.com and we will process the deletion of a user's account.

Choice/Opt-out


Users can always make an informed choice as to whether they should proceed with certain services offered by Adobe Press. If you choose to remove yourself from our mailing list(s) simply visit the following page and uncheck any communication you no longer want to receive: www.peachpit.com/u.aspx.

Sale of Personal Information


Pearson does not rent or sell personal information in exchange for any payment of money.

While Pearson does not sell personal information, as defined in Nevada law, Nevada residents may email a request for no sale of their personal information to NevadaDesignatedRequest@pearson.com.

Supplemental Privacy Statement for California Residents


California residents should read our Supplemental privacy statement for California residents in conjunction with this Privacy Notice. The Supplemental privacy statement for California residents explains Pearson's commitment to comply with California law and applies to personal information of California residents collected in connection with this site and the Services.

Sharing and Disclosure


Pearson may disclose personal information, as follows:

  • As required by law.
  • With the consent of the individual (or their parent, if the individual is a minor)
  • In response to a subpoena, court order or legal process, to the extent permitted or required by law
  • To protect the security and safety of individuals, data, assets and systems, consistent with applicable law
  • In connection the sale, joint venture or other transfer of some or all of its company or assets, subject to the provisions of this Privacy Notice
  • To investigate or address actual or suspected fraud or other illegal activities
  • To exercise its legal rights, including enforcement of the Terms of Use for this site or another contract
  • To affiliated Pearson companies and other companies and organizations who perform work for Pearson and are obligated to protect the privacy of personal information consistent with this Privacy Notice
  • To a school, organization, company or government agency, where Pearson collects or processes the personal information in a school setting or on behalf of such organization, company or government agency.

Links


This web site contains links to other sites. Please be aware that we are not responsible for the privacy practices of such other sites. We encourage our users to be aware when they leave our site and to read the privacy statements of each and every web site that collects Personal Information. This privacy statement applies solely to information collected by this web site.

Requests and Contact


Please contact us about this Privacy Notice or if you have any requests or questions relating to the privacy of your personal information.

Changes to this Privacy Notice


We may revise this Privacy Notice through an updated posting. We will identify the effective date of the revision in the posting. Often, updates are made to provide greater clarity or to comply with changes in regulatory requirements. If the updates involve material changes to the collection, protection, use or disclosure of Personal Information, Pearson will provide notice of the change through a conspicuous notice on this site or other appropriate way. Continued use of the site after the effective date of a posted revision evidences acceptance. Please contact us if you have questions or concerns about the Privacy Notice or any objection to any revisions.

Last Update: November 17, 2020