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- What is the 'Great Balls of Fire' Effect?
- Filming Tips
- Step 1: Setting Up Your Project
- Step 2: Adding the Media to the Project and the Timeline
- Step 3: Marking the 'Flame On' Point for Adding the Fire Footage
- Step 4: Adding the Fire Clip to the Timeline
- Step 5: Repositioning the Fire to Match the Ball
- Step 6: Tracking the Fire to the Movement of the Ball
- Final Steps: Test Render and Add Sound
- Resources
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Step 3: Marking the 'Flame On' Point for Adding the Fire Footage
Step 3: Marking the 'Flame On' Point for Adding the Fire Footage
Now you'll mark the point where the ball should burst into flamesthe "Flame-On" point. This should be a fraction of a second after the actor clicks his or her fingerstwo frames should be more than enough.
Task: Add a marker to the Timeline by following these steps:
- Use the Zoom slider to fill the Timeline with the clip you just placed on the Main_Video track.
- Using the arrow keys on your keyboard, move the Current Timeline Indicator (CTI) forward a few frames at a time until you've identified the point where your actor "commands" the fire to appear; then move two frames beyond that point.
- With the CTI in the correct position, press the asterisk (*) key on your keyboard's number pad to add a marker to the Timeline (see Figure 7).