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- What is the 'Great Balls of Fire' Effect?
- Filming Tips
- Step 1: Setting Up Your Project
- Step 2: Adding the Media to the Project and the Timeline
- Step 3: Marking the 'Flame On' Point for Adding the Fire Footage
- Step 4: Adding the Fire Clip to the Timeline
- Step 5: Repositioning the Fire to Match the Ball
- Step 6: Tracking the Fire to the Movement of the Ball
- Final Steps: Test Render and Add Sound
- Resources
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Step 5: Repositioning the Fire to Match the Ball
Step 5: Repositioning the Fire to Match the Ball
If you play through the Timeline, you should see the fire appear at the bottom of the screen; of course, that's not what you want at all. To remedy this problem, you'll reposition and resize the fire so that it appears where it should and at the correct scale.
Task: Adjust the size and position of the SkyFire03.Mov clip by following these steps:
- Return the CTI to the first marker, and then press the right-arrow key on your keyboard twice to advance the CTI two frames.
- Click the Fire clip on the Fire track in the Timeline to select it; then open its properties panel by clicking the Properties button (see Figure 15).
- Open the Motion parameters by clicking the small triangle and then reduce the scale of the fire clip by dragging the Scale slider to the left (see Figure 16). A scale of around 40% is suggested if you are using the detonation clip.
- Click the word Motion to highlight it. In the Preview panel, the Motion frame appears (see Figure 17).
- Click inside the Motion frame in the Preview panel; then drag it with the mouse until the flame is centered on the ball (see Figure 18).