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- Why use Camera Raw?
- Choosing preferences for opening photos
- Opening photos into Camera Raw
- The Camera Raw tools
- Cropping and straightening photos
- Choosing default workflow settings
- Using the Camera Raw tabs
- Using the Basic tab
- Using the Tone Curve tab
- Using the HSL/Grayscale tab
- Using the Detail tab
- Adding a grain texture
- Using the Adjustment Brush
- Retouching a photo
- Saving and applying Camera Raw settings
- Synchronizing Camera Raw settings
- Converting, opening, and saving Camera Raw files
- Opening and placing photos into Photoshop as Smart Objects
This chapter is from the book
Using the HSL/Grayscale tab
In the HSL/Grayscale tab, you can adjust the hue, saturation, or luminance of individual colors. The sliders in this tab are powerful! (They can be used as sliders or scrubby sliders.)
To adjust individual colors via HSL sliders
- Click the HSL/Grayscale tab, and double-click the Hand tool to fit the image in the preview. A
- Click the nested Hue tab. Move any slider to shift that color toward its adjacent hues, as shown in the bar. For example, you could shift the Greens toward yellow to make a photo warmer, or toward aqua to make it cooler.
- Click the Saturation tab (A–B, next page). Move any slider to the left to desaturate a color (make it grayer) or to the right to make it more vivid (more
pure). Avoid oversaturation, to keep the photo from looking unnatural and from becoming unprintable.
- To make a sky look more vivid, increase the saturation of the Blues and Aquas; or to make a sunset warmer, increase the saturation of the Yellows or Greens; or to make the lighting look gray and hazy, lessen the saturation of the Yellows or Greens.
- Click the Luminance tab (C–D, next page). Move a slider to the left to make that color darker (by adding black) or to the right to make it lighter (by
adding white). Avoid overlightening the colors, to prevent clipping of the highlights.
- Choose a zoom level of 66% for the Camera Raw preview to see a more accurate rendering of the adjusted pixels.