- RAY TRACING: SPEEDING UP THINGS (OBJECTS)
- RAY TRACING: SPEEDING UP THINGS (GLOBALS)
- RAYTRACING: INDEX OF REFRACTION (IOR)
- RENDERING: FILTERS FOR STILL IMAGES VERSUS VIDEO
- RENDERING VIDEO: RENDER FRAMES, NOT FIELDS
- RENDERING VIDEO: MAKE SURE VIDEO COLOR CHECK IS ON
- RENDERING VIDEO: CHECK YOUR GAMMA!
- RENDERING GREAT BIG, GIANT, HONKING, ENORMOUS IMAGES SUCCESSFULLY
- DON'T RENDER MOVIES—RENDER FRAMES!
- SPEAKING OF THE RAM PLAYER...
- RERENDERING FROM THE ENVIRONMENT BACKGROUND
- OKAY, SO YOU REALLY WANT TO RERENDER YOUR ANIMATION...
- IFL = IMAGE FILE LIST
- YOU CAN'T CREATE .IFL FILES ON READ-ONLY MEDIA!
- MANIPULATING IMAGE SEQUENCES USING .IFLS
- CREATE NESTED .IFL FILES
- A CHICKEN AND EGG PROBLEM: HOW DO YOU SET UP AN ANIMATED BACKGROUND FOR A SCENE IF YOU HAVEN'T RENDERED THE BACKGROUND YET?
- COULD YOU MAKE THINGS MORE COMPLICATED, PLEASE? (WHAT ABOUT USING A COMPOSITING PROGRAM?)
- COMPOSITING USING VIDEO POST
- RENDERING WITH SCANLINE MOTION BLUR: MULTI-PASS AND IMAGE
- RENDERING WITH SCANLINE: MIX IMAGE AND MULTI-PASS MOTION BLUR
- RENDERING IMAGES FOR PRINT: TEACH THOSE PRINT FOLKS A LESSON (OR TWO...)
- RENDERING IMAGES FOR PRINT: OH YEAH, ANOTHER THING...
- "THOSE PRINT PEOPLE"—MAKE IT EASIER ON THEM WITH 3DS MAX 6
- THE PRINT SIZE WIZARD (ENOUGH WITH THE PRINTING STUFF ALREADY!)
- MENTAL RAY IS IN THE BUILDING!
- MENTAL RAY IS ON THE COUCH!
- USE MENTAL RAY'S IMAGE SAMPLING WISELY
- IN MENTAL RAY, CONTRAST CAN SAVE YOUR DAY!
- HIDDEN LINE RENDERING: RENDER TO VECTORS IN MENTAL RAY
- TRIM YOUR (BSP) TREE IN MENTAL RAY
- MENTAL RAY PREFERENCES: PLEASE LEAVE ME A MESSAGE
- RENDERING AESTHETICS: OUTER SPACE SCENES
- RENDERING AESTHETICS: UNDERWATER SCENES
- RENDERING AESTHETICS: DISTANT LANDSCAPES
- RENDERING AESTHETICS: STILL LIFE AND MACROPHOTOGRAPHY
- "HELLO... YOU'VE GOT RENDER!"
IFL = IMAGE FILE LIST
When you pick any frame of a sequentially numbered image sequence in the 3ds max program's File > View Image File, Video Post, an Environment background, the Material Editor, or elsewhere in the program, 3ds max automatically creates an image file list, or .IFL file. (You have to have the Sequence box checked in the relevant dialog; otherwise, you'll load only the individual frame you pick.) An .IFL is simply a text file that lists each frame of the sequence.
For example, if you had previously rendered a 100-frame sequence, starting on frame 0, called Test.tga, and you picked the first image to load as a sequence, then a file called something like TEST0000.ifl would be created in that same directory. If you opened this file in a text editor, it would simply be a listing like this:
Test0000.tga
Test0001.tga
Test0002.tga
Test0003.tga
... (and so on, until you get to the last frame, which follows)
Test0099.tga
(Note: You don't have to choose the first frame in the sequence; any frame in the sequence will do, as long as the Sequence check box is checked.)