- RAY TRACING: SPEEDING UP THINGS (OBJECTS)
- RAY TRACING: SPEEDING UP THINGS (GLOBALS)
- RAYTRACING: INDEX OF REFRACTION (IOR)
- RENDERING: FILTERS FOR STILL IMAGES VERSUS VIDEO
- RENDERING VIDEO: RENDER FRAMES, NOT FIELDS
- RENDERING VIDEO: MAKE SURE VIDEO COLOR CHECK IS ON
- RENDERING VIDEO: CHECK YOUR GAMMA!
- RENDERING GREAT BIG, GIANT, HONKING, ENORMOUS IMAGES SUCCESSFULLY
- DON'T RENDER MOVIES—RENDER FRAMES!
- SPEAKING OF THE RAM PLAYER...
- RERENDERING FROM THE ENVIRONMENT BACKGROUND
- OKAY, SO YOU REALLY WANT TO RERENDER YOUR ANIMATION...
- IFL = IMAGE FILE LIST
- YOU CAN'T CREATE .IFL FILES ON READ-ONLY MEDIA!
- MANIPULATING IMAGE SEQUENCES USING .IFLS
- CREATE NESTED .IFL FILES
- A CHICKEN AND EGG PROBLEM: HOW DO YOU SET UP AN ANIMATED BACKGROUND FOR A SCENE IF YOU HAVEN'T RENDERED THE BACKGROUND YET?
- COULD YOU MAKE THINGS MORE COMPLICATED, PLEASE? (WHAT ABOUT USING A COMPOSITING PROGRAM?)
- COMPOSITING USING VIDEO POST
- RENDERING WITH SCANLINE MOTION BLUR: MULTI-PASS AND IMAGE
- RENDERING WITH SCANLINE: MIX IMAGE AND MULTI-PASS MOTION BLUR
- RENDERING IMAGES FOR PRINT: TEACH THOSE PRINT FOLKS A LESSON (OR TWO...)
- RENDERING IMAGES FOR PRINT: OH YEAH, ANOTHER THING...
- "THOSE PRINT PEOPLE"—MAKE IT EASIER ON THEM WITH 3DS MAX 6
- THE PRINT SIZE WIZARD (ENOUGH WITH THE PRINTING STUFF ALREADY!)
- MENTAL RAY IS IN THE BUILDING!
- MENTAL RAY IS ON THE COUCH!
- USE MENTAL RAY'S IMAGE SAMPLING WISELY
- IN MENTAL RAY, CONTRAST CAN SAVE YOUR DAY!
- HIDDEN LINE RENDERING: RENDER TO VECTORS IN MENTAL RAY
- TRIM YOUR (BSP) TREE IN MENTAL RAY
- MENTAL RAY PREFERENCES: PLEASE LEAVE ME A MESSAGE
- RENDERING AESTHETICS: OUTER SPACE SCENES
- RENDERING AESTHETICS: UNDERWATER SCENES
- RENDERING AESTHETICS: DISTANT LANDSCAPES
- RENDERING AESTHETICS: STILL LIFE AND MACROPHOTOGRAPHY
- "HELLO... YOU'VE GOT RENDER!"
MENTAL RAY IS ON THE COUCH!
Do you get tired of tweaking your mental ray settings over and over again but not getting exactly the results you're looking for? You can help diagnose your problems by using the aptly named Diagnostics rollout. Just pick mental ray as your production renderer (see the previous tip); then, in the Render menu, click the Processing tab and under Diagnostics: Visual, check the Enable box.
Turning on Diagnostics: Visual gives you an invaluable tool to optimize and tweak your render. You can choose to diagnose your pixel sampling rate (for antialiasing problems), coordinate space, photon emission, or the BSP (Binary Space Partitioning) Treeall the areas in which your rendering times can be short and sweet or be stretched out until the heat death of the universe.
As an example, to adjust your photon settings, open your scene, make sure you have mental ray as your assigned renderer, and then go to Rendering > Render > Indirect Illumination and make sure you have your photon generators set. (Check the Global Illumination Enable box.) Go to the Processing tab, and under the Diagnostics section, enable Visual and set it to Photon. Now when you render, you'll see a "false color" representation of your scene, showing areas with dense photons as red, and areas that are lacking photons as blue. You can then use this visual guide to tweak your photon count and photon radius until your diagnostic render shows a smoother range of color, with red in the most important areas of your scene. When you're ready to do your final render, turn off Diagnostics: Visual, and you're all set!