- RAY TRACING: SPEEDING UP THINGS (OBJECTS)
- RAY TRACING: SPEEDING UP THINGS (GLOBALS)
- RAYTRACING: INDEX OF REFRACTION (IOR)
- RENDERING: FILTERS FOR STILL IMAGES VERSUS VIDEO
- RENDERING VIDEO: RENDER FRAMES, NOT FIELDS
- RENDERING VIDEO: MAKE SURE VIDEO COLOR CHECK IS ON
- RENDERING VIDEO: CHECK YOUR GAMMA!
- RENDERING GREAT BIG, GIANT, HONKING, ENORMOUS IMAGES SUCCESSFULLY
- DON'T RENDER MOVIES—RENDER FRAMES!
- SPEAKING OF THE RAM PLAYER...
- RERENDERING FROM THE ENVIRONMENT BACKGROUND
- OKAY, SO YOU REALLY WANT TO RERENDER YOUR ANIMATION...
- IFL = IMAGE FILE LIST
- YOU CAN'T CREATE .IFL FILES ON READ-ONLY MEDIA!
- MANIPULATING IMAGE SEQUENCES USING .IFLS
- CREATE NESTED .IFL FILES
- A CHICKEN AND EGG PROBLEM: HOW DO YOU SET UP AN ANIMATED BACKGROUND FOR A SCENE IF YOU HAVEN'T RENDERED THE BACKGROUND YET?
- COULD YOU MAKE THINGS MORE COMPLICATED, PLEASE? (WHAT ABOUT USING A COMPOSITING PROGRAM?)
- COMPOSITING USING VIDEO POST
- RENDERING WITH SCANLINE MOTION BLUR: MULTI-PASS AND IMAGE
- RENDERING WITH SCANLINE: MIX IMAGE AND MULTI-PASS MOTION BLUR
- RENDERING IMAGES FOR PRINT: TEACH THOSE PRINT FOLKS A LESSON (OR TWO...)
- RENDERING IMAGES FOR PRINT: OH YEAH, ANOTHER THING...
- "THOSE PRINT PEOPLE"—MAKE IT EASIER ON THEM WITH 3DS MAX 6
- THE PRINT SIZE WIZARD (ENOUGH WITH THE PRINTING STUFF ALREADY!)
- MENTAL RAY IS IN THE BUILDING!
- MENTAL RAY IS ON THE COUCH!
- USE MENTAL RAY'S IMAGE SAMPLING WISELY
- IN MENTAL RAY, CONTRAST CAN SAVE YOUR DAY!
- HIDDEN LINE RENDERING: RENDER TO VECTORS IN MENTAL RAY
- TRIM YOUR (BSP) TREE IN MENTAL RAY
- MENTAL RAY PREFERENCES: PLEASE LEAVE ME A MESSAGE
- RENDERING AESTHETICS: OUTER SPACE SCENES
- RENDERING AESTHETICS: UNDERWATER SCENES
- RENDERING AESTHETICS: DISTANT LANDSCAPES
- RENDERING AESTHETICS: STILL LIFE AND MACROPHOTOGRAPHY
- "HELLO... YOU'VE GOT RENDER!"
RENDERING GREAT BIG, GIANT, HONKING, ENORMOUS IMAGES SUCCESSFULLY
Sometimes you might be called upon to render an enormous, multi-thousand-pixel resolution image, such as for a poster, a billboard advertisement, or other large sign. Even though 3ds max can render images of up to 10,000 x 10,000 pixels, just processing an image like this can drain gigabytes of RAM right out of the fastest, best-equipped workstation. In these cases, if you simply can't get a giant image to render without your machine running out of RAM and dying a painful death, then you need some hard drive cache help. Just go to Customize > Preferences > Rendering, check the Bitmap Pager "On" box, and adjust the memory size parameters as necessary. (You'll have to close and restart 3ds max for this setting to take effect.) 3ds max pages the additional memory required to render the scene to your hard drive, and you get your "Burma Shave 3000" billboard rendered.
Also, in this same dialog: If you're running a dual-CPU system (or one of the new Intel Hyperthreaded CPUs), make sure that the Multi-Threading box is checked. You want both your CPUs to be working hard on your rendering!