Wrapping Up
You have learned a lot of new techniques, code, and terminology in this chapter. This will serve as core knowledge to be built on in upcoming chapters. If you didn’t quite grasp any of the concepts, you might want to review the chapter, along with the project source code.
In this chapter, you have seen how the game controller is the game’s director, directing resources and the flow of scenes. You have learned about points, vertices, textures, (u,v) and (s,t) mapping, interleaved vertex data, and how to use all of these to render sprites to the screen.
In the next chapter, you will create the game character classes, so the game will respond to touches, and you’ll learn how to move between scenes.