Applying materials to 3D objects
One of the benefits of working with 3D objects is that you can quickly change the appearance of the objects. You’ll apply materials to the text to make it stand out. Then you’ll make the bottle and wine glass look much more realistic.
Changing the appearance of 3D text
You’ll change the shape of the text, extrude it, and then apply materials to each surface of the 3D text.
- In the 3D panel, expand the HI-WHEEL_Layer folder, and select the HI-WHEEL text.
- Press V to change panes in the Properties panel, cycling through the Mesh, Deform, Cap, and Coordinates panels. The on-canvas widgets change for different panes.
- Click the Deform button in the Properties panel to see the Deform properties.
- In the Properties panel, choose Bevel from the Shape Preset menu. (Bevel is the middle option in the top row.)
- Click the center of the on-canvas Deform widget and drag until the extrusion depth is approximately 23.
- Press V to display the Cap properties in the Properties panel.
- Drag the on-canvas widget upwards until the inflation strength is 4.75.
- In the 3D panel, Shift-select the five material components of the HI-WHEEL text: HI-WHEEL Front Inflation Material, HI-WHEEL Front Bevel Material, HI-WHEEL Extrusion Material, HI-WHEEL Back Bevel Material, and HI-WHEEL Back Inflation Material.
- In the Properties panel, open the Materials picker.
- Choose Default (For Ray Tracer) from the settings menu. Click OK when you’re prompted to replace the materials, and click Don’t Save if you’re prompted to save the current materials.
- In the Materials picker, select Metal Gold, the middle option in the fourth row.
- Hide the contents of the HI-WHEEL_Layer folder in the 3D panel.
The bevel looks great. Now you’ll apply a material to make the text shiny.
A different set of materials appears in the Materials picker.
Every aspect of the 3D text is now gold. You’ll use the same process to apply materials to the bottle and wine glass.
Applying materials to objects
You’ll use similar techniques to apply materials to the wine bottle’s cork and glass, and then apply an imported label. Next, you’ll make the wine glass look much more realistic than it does now.
- Select the Cork_Material component in the Bottle_Layer folder in the 3D panel.
- In the Properties panel, open the Materials picker, and then select Metal Brass (Solid) from the middle of the third row.
- Select the Glass_Material component in the 3D panel, and then select Gemstone Emerald from the Materials picker.
- In the Properties panel, click the Diffuse color swatch, select a very dark green, and click OK. Then change the Ambient color swatch to a similar dark green.
- Change the sliders in the Properties panel to the following settings:
- Shine: 45%
- Reflection: 55%
- Bump: 10%
- Opacity: 91%
- Refraction: 1.5
- Select the Label_Material component in the 3D panel, and then click the icon next to the Diffuse swatch in the Properties panel. Choose Replace Texture. Navigate to the Lesson12/Assets folder, and double-click Label.psd. (In Windows, choose Photoshop (*.PSD, *.PDD) from the Files Of Type menu to see the Label.psd file; you may have to scroll up to see the option.)
- Select the Wine Bottle mesh in the 3D panel. Then select the Coordinates button at the top of the Properties panel, and change the Y Rotation value to -34 degrees so that the label is more visible.
- In the 3D panel, expand the WineGlass_Layer folder, and then select the 02_Default material component under objMesh.
- In the Materials picker, select Glass Smooth (the first option in the third row).
- Change the sliders in the Properties panel to apply the following settings:
- Shine: 96%
- Reflection: 83%
- Roughness: 0%
- Bump: 10
- Opacity: 22%
- Refraction: 1
- Choose File > Save.
This material applies to only the cork area of the bottle.
The bottle appears to have a foil wrapper around its cork.