- 6. Masks and Channels
- Getting started
- Creating a mask
- Refining a mask
- Creating a quick mask
- Manipulating an image with Puppet Warp
- Working with channels
Manipulating an image with Puppet Warp
The Puppet Warp feature gives you flexibility in manipulating an image. You can reposition areas, such as hair or an arm, just as you might pull the strings on a puppet. You place pins where you want to control movement. You’ll use Puppet Warp to tilt the model’s head back, so he appears to be looking up.
- With the Model layer selected in the Layers panel, choose Edit > Puppet Warp.
- Click around the edges of the shirt. Each time you click, Puppet Warp adds a pin. Approximately 10 pins should work.
- Select the pin at the nape of the neck. A white dot appears in the center of the pin to indicate that it’s selected.
- Press Alt (Windows) or Option (Mac OS). A larger circle appears around the pin and a curved double arrow appears next to it. Continue pressing Alt or Option as you drag the pointer to rotate the head backwards. You can see the angle of rotation in the options bar; you can enter 135 there to rotate the head back.
- When you’re satisfied with the rotation, click the Commit Puppet Warp button () in the options bar, or press Enter or Return.
- Save your work so far.
A mesh appears over the visible areas in the layer—in this case, the mesh appears over the model. You’ll use the mesh to place pins where you want to control movement (or to ensure there is no movement).
The pins you’ve added around the shirt will keep it in place as you tilt the head.