Using Photoshop to Create Art for a Mobile Game
- Is That a Game on My Phone?
- The Pipeline for Making Mobile Games
- Exercise 7: Creating Assets for a Mobile Robot Shooter
- Creating Levels
- Making Props, Pickups, and Other Stuff Lying Around
- Exercise 8: Creating Prop Designs and Textures
- Creating a Crate Texture Map
- Creating FX for the Mobile Space
- Exercise 9: Creating a 2D Sprite-Based Effect
- Chapter 4 Wrap-Up
Note: This excerpt does not include the lesson files. The lesson files are available with purchase of the book.
Is That a Game on My Phone?
All jokes aside, mobile games have by far the most potential of all three of the game types discussed in this book. Console and social games will continue to look better as screen sizes increase and hardware gets faster and smarter; but the largest strides in the future will be on your phone and for just one dominating reason: Everyone has one.
That built-in audience is a prime target for companies that profit by reaching out to as many people as possible. So where do you think all their technology development is going to be aimed? Right at your pocket.
Fortunately for game makers, the returns from game and game-related purchases are high enough to justify continued investment in mobile game companies. The more companies out there, the better chance you have of getting work. So when it is reported that mobile gamers spend over 30 minutes per day playing games, you should smile a little because that is good news for the industry.