- Bitmap Textures
- Procedural Shaders
- Creating Textures
- Creating the Shader
- Mapping the Character
- Finishing Up
Mapping the Character
Finally, you need to apply the texture and the associated maps to the character. Apply a planar map to the character, and then apply the shader. Usually, the map will not be aligned perfectly, so you'll need to adjust the size and position of the mapping until they fit the character perfectly. (See Figures 7 and 8.)
Figure 7 Once the textures are applied, you will need to adjust the mapping parameters...
Figure 8 ...until the textures fit perfectly.