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- Preparing for Facial Animation
- Endomorph Technology
- Conclusion
- About this Article
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About this Article
This article is excerpted from Inside LightWave 7 by Dan Ablan (New Riders Publishing, ISBN 0735711348). Refer to chapter 12, "Deformations and Movement," for more information about animating characters in LightWave 7, including:
Vertex Map tools
MorphMixer for lip sync
Using Sock Monkey
Facial bones for animation
Animating a vampire bat
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