- Coordinates for 3D CAD Modeling
- Geometric Entities
- 4.1 Manually Bisecting a Line or Circular Arc
- 4.2 Drawing Tangents to Two Circles
- 4.3 Drawing an Arc Tangent to a Line or Arc and Through a Point
- 4.4 Bisecting an Angle
- 4.5 Drawing a Line through a Point and Parallel to a Line
- 4.6 Drawing a Triangle with Sides Given
- 4.7 Drawing a Right Triangle with Hypotenuse and One Side Given
- 4.8 Laying Out an Angle
- 4.9 Drawing an Equilateral Triangle
- 4.10 Polygons
- 4.11 Drawing a Regular Pentagon
- 4.12 Drawing a Hexagon
- 4.13 Ellipses
- 4.14 Spline Curves
- 4.15 Geometric Relationships
- 4.16 Solid Primitives
- 4.17 Recognizing Symmetry
- 4.18 Extruded Forms
- 4.19 Revolved Forms
- 4.20 Irregular Surfaces
- 4.21 User Coordinate Systems
- 4.22 Transformations
- Key Words
- Chapter Summary
- Skills Summary
- Review Questions
- Chapter Exercises
Key Words
Absolute Coordinate
System
Absolute Coordinates
Angle
Apparent Intersection
Bezier Curve
B-Spline
Cubic Spline
Cylindrical Coordinates
Default Coordinate
System
Diameter
Extrusion
Focus of an Ellipse
Freeform
Interpolated Spline
Local Coordinate System
Mirrored
NURBS Curve
Parallel
Perpendicular
Piecewise
Polar Coordinates
Primitives
Radius
Relative Coordinates
Revolution
Right-Hand Rule
Spherical Coordinates
Spline
Sweeping
Symmetrical
Transformations
Translation
User Coordinate System
World Coordinate System