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- Coordinates for 3D CAD Modeling
- Geometric Entities
- 4.1 Manually Bisecting a Line or Circular Arc
- 4.2 Drawing Tangents to Two Circles
- 4.3 Drawing an Arc Tangent to a Line or Arc and Through a Point
- 4.4 Bisecting an Angle
- 4.5 Drawing a Line through a Point and Parallel to a Line
- 4.6 Drawing a Triangle with Sides Given
- 4.7 Drawing a Right Triangle with Hypotenuse and One Side Given
- 4.8 Laying Out an Angle
- 4.9 Drawing an Equilateral Triangle
- 4.10 Polygons
- 4.11 Drawing a Regular Pentagon
- 4.12 Drawing a Hexagon
- 4.13 Ellipses
- 4.14 Spline Curves
- 4.15 Geometric Relationships
- 4.16 Solid Primitives
- 4.17 Recognizing Symmetry
- 4.18 Extruded Forms
- 4.19 Revolved Forms
- 4.20 Irregular Surfaces
- 4.21 User Coordinate Systems
- 4.22 Transformations
- Key Words
- Chapter Summary
- Skills Summary
- Review Questions
- Chapter Exercises
This chapter is from the book
Skills Summary
You should be able to convert and interpret different coordinate formats used to describe point locations and be familiar with some of the basic geometry useful in creating CAD drawings. You should also be able to identify and sketch primitive shapes joined by Boolean operations. In addition, you should be able to visualize and sketch revolved and extruded shapes. The following exercises will give you practice using all these skills.