Naming Models
Depending on what you build your 3D models for (video, games, and so on), you may or may not be in the habit of naming them descriptively. It is a good idea to use descriptive names. Unlike 3ds max, where you can always find your model, Shockwave refers to models by name, which makes it difficult to find them if they aren't named properly. If you modeled a scene with twenty or more copies of boxes, and you didn't name the boxes, you will end up scrolling through a long list of very similarly named objects. This makes determining which object to attach your script or behavior to difficult.
You can avoid this by consistently naming your models to identify them easily [3.15]. For example, you might name a door with the name "door." This is simple enough. You will also need to name the camera from your 3D application. In 3ds max, exporting the camera view to Shockwave 3D is as easy as selecting the camera's viewport, and then exporting while that view is selected. Shockwave creates a default camera or cameras for you, but placement of them is usually orthographic and useless, unless you position them manually. It's much easier to set up the camera and then name it in 3ds max (or another application), rather than in Director.
Figure 3.15. Make identifying your models easy by naming them appropriately and consistently.