Creating a Number Tile Effect in Photoshop
There's no Ceramic filter in Photoshop (though Mosaic lurks in the Pixelate menu and Mosaic Tiles are available as a texture). Glass and metal are well-represented, even plaster gets a mention. Where are Porcelain (with sliders from matt to gloss), Meissen, Matt Terra-cotta, Ming Dynasty Dribble, Automatic Delftware, Ancient Potsherd, Unwanted Vase, and Crazed Bathroom? Let's hope that these shortcomings will be addressed in future releases. In the meantime, follow these steps to emulate a ceramic number tile effect in Photoshop.
Holding down the Shift key, use the rectangle tool to draw a square box to occupy most of the document. Make sure that "Create filled region" is selected in the options bar. (See Figure 1.)
With the "Subtract from shape area" option selected, use the ellipse tool to draw a circle centered on one corner of the box (hold down the Option/Alt and Shift keys). (See Figure 2.)
Holding down the Option/Alt key, begin dragging the circle to the other corner; as you drag, press and hold the Shift key. This will allow you to copy the circle to the other corner while keeping it level. Do this for the other two corners as well. Draw two more small circles for the fastening holes. Commit the shape, then go to Layer > Rasterize > Shape. (See Figure 3.)
Use the magic wand tool to select the shape; cut it and paste it into a new alpha channel. (See Figure 4.)
Return to the shape layer. Load the selection from the alpha channel (Select > Load Selection) and invert it (Select > Inverse). (See Figure 5.)
Go to Select > Modify > Smooth with 7 pixels Sample Radius. Fill the selection with a clay color. Deselect. (See Figure 6.)
Apply Filter > Texture > Texturizer with the sandstone texture set to the values shown. (See Figure 7.)
Use the Bevel and Emboss and Drop Shadow layer styles for shading (Layer > Layer Style). (See Figure 8.)
Once again load the selection from the alpha channel (Select > Load Selection) and invert it (Select > Inverse). Smooth the selection by 7 pixels and contract it by 12 pixels. (See Figure 9.)
With the "Subtract from selection" option, use the rectangular marquee tool to remove part of the selection between the holes and the edge. (See Figure 10.)
Create a new layer and fill the selection with a ceramic color. Deselect. (See Figure 11.)
Create a new layer. Set the foreground color to 60% gray and the background to 10% gray. Then apply Filter > Render > Clouds. Add noise to the clouds (Filter > Noise > Add Noise). (See Figure 12.)
Apply Filter > Sketch > Plaster. (See Figure 13.)
Go to Select > All, and cut and paste the texture into a new alpha channel. Deselect.
Returning to the "ceramic" layer, apply Filter > Render > Lighting Effects, choosing the texture channel. (See Figure 14.)
Go to Layer > Layer Style > Bevel and Emboss. (See Figure 15.)
Change the foreground color to white. Choose a suitable typeface and type the number; commit the type. (See Figure 16.)
Add layer styles Drop Shadow, Inner Shadow, Satin and Bevel and Emboss to taste. (See Figure 17.) Your final result should resemble this article's opening image.