Applying a material to an object
In this lesson, you’re going to apply various materials from the Starter Assets to models in this scene.
Select the Select tool (keyboard shortcut: V).
Select Cup 2 in the Scene panel to select the cup that is lying on its side.
In the Search Assets field at the top of the Starter Assets panel, type plastic.
Select the Plastic MDL material to apply it to the cup.
If you aren’t currently working with Render Preview on, click the Render Preview icon to turn it on. Materials preview much more accurately with Render Preview on.
Examine the Scene panel. The Scene panel confirms that the Plastic material has been applied to the Cup 2 model.
Click the back arrow icon at the top of the Scene panel to return to the model list.
Select Pint_glass in the Scene panel to select the pint glass in the middle of the scene.
In the Search Assets field at the top of the Assets panel, type glass.
Select the Glass MDL material to apply it to the cup.
Applying materials via drag and drop
Sometimes it’s more convenient to apply a material to a model by dragging the material from the Starter Assets, from a Library, or from your file system onto the surface of a model.
Choose Select > Deselect All so that none of the objects in the scene are selected.
In the Search Assets field at the top of the Assets panel, type metal.
Drag the Metal material onto the leftmost cup in the scene. Release the mouse button when you see a blue highlight around the cup.
Click the back arrow icon at the top of the Scene panel (or press Esc) to return to the model list.
The Twist Jar object is a group, as indicated by the Group icon in the Scene panel. Click the Group icon to open the group. You’ll see that the group consists of two models: Lid and Jar. Because this object was modeled as two separate models, you can easily apply separate materials to the lid and the jar. Note that you can open a group without selecting the group. If you accidentally select the Twist Jar group, choose Select > Deselect All.
In the Assets panel, locate the Geometric Metal SBSAR material and drag it onto the Twist Jar model in the scene. Release the mouse button when you see a blue highlight around the jar body (not the lid).
Sampling a material from another model
Once you’ve applied a material to a model, you can easily apply the same material to other models with the Sampler tool.
Click the back arrow icon at the top of the Scene panel (or press Esc) to return to the model list.
In the Scene panel, select the Lid model under Twist Jar.
In the Tools panel, select the Sampler tool (keyboard shortcut: I).
Right-click the Sampler tool, and verify that Sample Type is set to Material since you want to sample all the material attributes, not just the material color.
Click away from the Sampler tool options box to dismiss the box.
Click anywhere on the white cup in the scene (the plastic cup lying on its side). This will sample the Plastic material from the cup model and apply it to what you have selected (the lid of the twist jar).