- The world in 3D
- Affordances
- Multimodal experiences
- Experience design
Experience design
Throughout this chapter we have been looking at foundational elements of the immersive experience. Starting with some of the new vocabulary and workflow of working within a 3D rendering program, moving on to understanding how to create the best interactions with those elements, and then looking at how much our senses are a part of the experience. All of these elements need to be designed in harmony to create a positive experience for the user. Now that we have set the foundation of what the capabilities of technology are as well as explored some of the introductory concepts to designing for XR, it is time to start going through each step of the design process, starting with coming up with your next big idea.