- Photo Inside of Type
- Start with a Font
- Mapping Made Easy
- Find Your Favorite Logo?
- Change Star Shape, Part One
- Change Star Shape, Part Two
- Send Up a Flare
- Permanent Pathfinder
- Spray On, Spray Off
- Years in Graph Data
- Thats Out of One Hundred
- Edit Graph Designs
- Sliding Graph Designs
- Drag-and-Drop Instead of Copy-and-Paste
- Change Tool Settings on the Fly
- Make Your Own Spirograph
- Convert to Shape
- Let the Blend Tool Do the Math
- More Blending
- Yet More Blending
- Bend the Blend
- Shapes Around a Circle
- Change the Blend
- Outline Stroke
- Live Trace Not Working How Youd Like? Try This
- Is Live Trace Still Not Working How Youd Like? Take It a Step Further
- Viewing Reference Photos When Using the Mesh Tool
- Gradient Brushes
- Divide Objects Below
- Change Grids on the Fly
- Live Interlocking Objects
- Live Interlocking Objects, Part 2
- Creating Wireframes
- Add to a Shape to Create a Shape
- Move Points as You Draw
- Auto Add/Delete Getting in Your Way
- Multiple Objects as a Mask
- Round Those Corners
- Same Width and Height
- Changing Arcs
- Close a Path Automatically
- Preserve Brush Stroke Options
- Disable Auto Add/Delete
- Split into Grid
- The Perfect Star
- Target Practice
- Opacity Masks
- Vintage Texture Effect
Bend the Blend
Here’s how to take a blend and turn it up a notch. After creating a blend, draw a path for the blend to follow. Shift-click with the Selection tool (V) to select the path and the entire blend (all the objects in the blend), and from the Object menu choose Blend>Replace Spine. The straight line between the first and last objects in the blend will be replaced with your path. If the objects are not evenly spaced out along the path, see the next tip.