- Photo Inside of Type
- Start with a Font
- Mapping Made Easy
- Find Your Favorite Logo?
- Change Star Shape, Part One
- Change Star Shape, Part Two
- Send Up a Flare
- Permanent Pathfinder
- Spray On, Spray Off
- Years in Graph Data
- Thats Out of One Hundred
- Edit Graph Designs
- Sliding Graph Designs
- Drag-and-Drop Instead of Copy-and-Paste
- Change Tool Settings on the Fly
- Make Your Own Spirograph
- Convert to Shape
- Let the Blend Tool Do the Math
- More Blending
- Yet More Blending
- Bend the Blend
- Shapes Around a Circle
- Change the Blend
- Outline Stroke
- Live Trace Not Working How Youd Like? Try This
- Is Live Trace Still Not Working How Youd Like? Take It a Step Further
- Viewing Reference Photos When Using the Mesh Tool
- Gradient Brushes
- Divide Objects Below
- Change Grids on the Fly
- Live Interlocking Objects
- Live Interlocking Objects, Part 2
- Creating Wireframes
- Add to a Shape to Create a Shape
- Move Points as You Draw
- Auto Add/Delete Getting in Your Way
- Multiple Objects as a Mask
- Round Those Corners
- Same Width and Height
- Changing Arcs
- Close a Path Automatically
- Preserve Brush Stroke Options
- Disable Auto Add/Delete
- Split into Grid
- The Perfect Star
- Target Practice
- Opacity Masks
- Vintage Texture Effect
Shapes Around a Circle
If you use a circular path for the Replace Spine command, chances are the objects in your blend will not be evenly distributed around the circle. There’s a simple trick to make sure the objects in your blend are evenly spaced around the circle: Select the path, and with the Scissors tool (C) click somewhere on the path of the circle to create an open path (don’t move anything, just click once to cut the path). The blended objects will automatically be distributed along the path. (Note: Try this for any path, not just circles.)