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- Photo Inside of Type
- Start with a Font
- Mapping Made Easy
- Find Your Favorite Logo?
- Change Star Shape, Part One
- Change Star Shape, Part Two
- Send Up a Flare
- Permanent Pathfinder
- Spray On, Spray Off
- Years in Graph Data
- Thats Out of One Hundred
- Edit Graph Designs
- Sliding Graph Designs
- Drag-and-Drop Instead of Copy-and-Paste
- Change Tool Settings on the Fly
- Make Your Own Spirograph
- Convert to Shape
- Let the Blend Tool Do the Math
- More Blending
- Yet More Blending
- Bend the Blend
- Shapes Around a Circle
- Change the Blend
- Outline Stroke
- Live Trace Not Working How Youd Like? Try This
- Is Live Trace Still Not Working How Youd Like? Take It a Step Further
- Viewing Reference Photos When Using the Mesh Tool
- Gradient Brushes
- Divide Objects Below
- Change Grids on the Fly
- Live Interlocking Objects
- Live Interlocking Objects, Part 2
- Creating Wireframes
- Add to a Shape to Create a Shape
- Move Points as You Draw
- Auto Add/Delete Getting in Your Way
- Multiple Objects as a Mask
- Round Those Corners
- Same Width and Height
- Changing Arcs
- Close a Path Automatically
- Preserve Brush Stroke Options
- Disable Auto Add/Delete
- Split into Grid
- The Perfect Star
- Target Practice
- Opacity Masks
- Vintage Texture Effect
This chapter is from the book
Live Interlocking Objects, Part 2
Okay, so it is a bit of a stretch to make this a separate tip, but frankly, it’s just easier to separate this. Once you’ve created a Live Paint interlocking object like in our last tip, you can take it up a notch by applying the Effect>3D>Extrude & Bevel to the objects. They’ll still be interlocked, you can reposition them, and they’re in 3D!