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Fireworks, Flash, and Integration: Is Macromedia MX Worth the Upgrade?
Jan 17, 2003
In Part 2 of his evaluation of the updated Macromedia MX series, David deBoer scrutinizes Flash MX and Fireworks MX to see if it's worth upgrading to the latest technology.
First Steps of Flash Game Design
Jan 3, 2003
This sample chapter discusses the most common Flash game genres, their terminology, and Flash's capabilities as a game-development environment.
First Things First, Second, and Third: It's About Repetition in Game Audio
Jul 25, 2003
George "The Fat Man" Sanger presents his thoughts on the repetitive nature of game audio and what can be done to address the problem.
Five Favorite New Features in Adobe Illustrator CS4/CS5/CS6
Mar 22, 2013
Whether you’ve skipped the last couple of upgrades to Adobe Illustrator or just haven’t had a chance to fully explore what these upgrades offer, Adobe Illustrator WOW! Book author Sharon Steuer shares some ways to use five of her favorite new features from Illustrator CS4, CS5 and CS6.
Five Interaction Design Tips for Your Mobile App
Apr 2, 2014
Apps for mobile platforms might seem simple, but they're far from it. Programs that run on smartphones and tablets have their own style and rules, which are far different from the protocols and techniques established on their desktop computer ancestors. Cameron Banga and Josh Weinhold share five tips for perfecting your app designs in ways that will help you meet or exceed your users' expectations.
Five Questions with CSS Author Dave Shea
Mar 25, 2005
Dave Shea, director of the CSS Zen Garden, answers some questions about his upcoming book and what's coming next from this CSS guru.
Five Reasons You Should Use Flash Video on Your Site
Sep 22, 2008
Flash Video is an accessible, fast-loading, pretty much globally supported video format. And, as the "official video format of YouTube," Flash Video has emerged as the standard video format for the web. In this article, author Dave Karlins explains why you should use Flash Video on your site.
Flash ActionScripting for Designers: Controlling Independent Timelines
Jan 19, 2007
Flash can run multiple movie clip and SWF Timelines simultaneously. It is often useful to get these various Timelines working together with one Timeline controlling some or all of the others with ActionScript. This communication is achieved through the use of target paths. In this article, author James Gonzalez reviews this important concept through the use of examples containing working target path scripts.
Flash ActionScripting for Designers: Controlling Timeline Playback
Jan 12, 2007
In Flash, once a movie starts, it plays in its entirety until it either reaches the last frame of the last scene on the Timeline, or it is instructed otherwise. The only way to instruct Flash is through the use of ActionScript. Author James Gonzalez reviews the basic scripts you must learn to direct Flash to execute basic but critical project functions.
Flash ActionScripting for Designers: Scripting a Telescoping Menu
Feb 9, 2007
Flash is a great tool for creating animated menus and other navigation elements. James Gonzalez shows you how to use ActionScript to create a compact telescoping menu system that saves valuable screen real estate yet still provides one-click access to many pages of your web site.
Flash ActionScripting for Designers: Taking the Mystery Out of ActionScript
Dec 15, 2006
To really get the most out of Flash, you need to learn and use ActionScript. Read this concise ActionScript primer by author James Gonzalez to start taking the mystery out of this versatile and powerful web technology.
Flash ActionScripting for Designers: Variables, Expressions, and Functions
Mar 9, 2007
To write effective Flash scripts, it's helpful to understand some of the important components of the ActionScript language. Author James Gonzalez reviews three important and related ActionScript components (variables, expressions, and functions) and tells you where to get the information you need.
Flash Essentials for After Effects Users
Jun 17, 2009
Flash baffles After Effects users as often as it makes them feel comfortable. This chapter from Rich Harrington introduces you to Flash’s interface and core animation techniques.
Flash Game Design: Trigonometry 101
Jan 17, 2003
Brush up on the basics of trigonometry, which should handle almost every Flash game development need you'll have.
Flash Interface Design: Bud Greenspan's 10 Greatest Winter Olympians
Feb 7, 2003
CNNSI had three goals for a minisite running in the weeks before the 2002 Winter Olympics. Thoughtbubble Productions used Flash to accomplish all those activities in a single page.
Flash MX 2004 Components
Nov 7, 2003
Matthew David gives you an overview of the different components you now have with Flash MX 2004, what you can do with them, how to build a simple form, how to change their style, and how to bind an array to your components.
Flash MX Animation Techniques
Jul 19, 2002
Flash animation is modeled on the same principles used in the large-scale animation productions of yesteryear. Use the fundamentals of Flash to develop successful character animation, from personality to environment.
Flash MX Printing
Apr 25, 2003
See how to customize printing from a Flash Player by using the print action feature.
Flash MX: New Name, New Features
May 31, 2002
So what makes Flash MX worth the upgrade? Matthew David explains why Flash MX will stand out as a pivotal version.
Flash Physics: Velocity and Acceleration
Jan 1, 2002
by Jobe Makar, co-author of Macromedia Flash: Super Samurai

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