- Game Character Path Finding in Java
- Sep 12, 2003
- David Brackeen shows you how to move a creature or one of the player's characters in your game world using Java.
|
- Game Development with Flash
- Mar 28, 2003
- In this age of Internet gaming, Matthew David tells why you need only one tool for building online games: Macromedia Flash MX.
|
- Game Mechanics: How to Design an Internal Economy for Your Game
- Aug 15, 2012
- Internal economy is one kind of mechanic you might find in a game. Designing a game's economy is the core of the game designer’s trade: You craft mechanics to create a game system that is fun and challenging to interact with. Ernest Adams and Joris Dormans, authors of Game Mechanics: Advanced Game Design, explain how to do it.
|
- Game Programming: Action-Oriented AI
- Nov 26, 2003
- Daniel Sanchez-Crespo provides an overview of AI methods used in fast-paced action games. He reviews general techniques, and then does a case-by-case analysis on fighting games, racing simulators, and so on, providing insider information on many popular algorithms.
|
- Get Familiar with Panels in Adobe Illustrator CS6
- Sep 27, 2012
- This chapter will help you become more intimately acquainted with the Illustrator interface features that you will be using continually as you work: the panels.
|
- Get Your Picture Perfect—No Photoshop Required
- Feb 2, 2007
- Photoshop offers incredible tools for correcting and adjusting exposure, tone, and color. However, very often an image is unusable not because of problems with its exposure or color, but because it's poorly composed. In this chapter, you'll learn how—by employing a few good shooting habits and paying more attention when shooting—you can get your compositions right in the camera, and avoid a trip to your image editor.
|
- Get Your Site Noticed with a Solid Link Strategy
- Oct 5, 2007
- Shari Thurow explains how to create a link development strategy that search engines will love.
|
- Getting a Handle on ActionScript
- Jun 14, 2002
- This sample chapter will teach you how to use ActionScript to create effective Flash interaction by giving you the sound ActionScripting foundation upon which you can build your Flash literacy.
|
- Getting an Idea for a New Game
- May 9, 2003
- Professional game designer Andrew Rollings discusses various ways you can come up with great ideas for your next game project.
|
- Getting Dynamic Data into Macromedia Flash
- Aug 9, 2002
- Learn how Flash MX can receive content from a database and then present it within a Flash Movie. Open up a whole new world of possibilities by learning how to get database content into this dynamic tool for building entire websites.
|
- Getting Familiar with Adobe Reader
- Sep 2, 2005
- Adobe Reader offers an overwhelming array of options. Luckily, Ted Padova offers his services as a guide through the thicket of choices in this sample chapter.
|
- Getting Familiar with Paths in Adobe Flash CS4 Professional
- Sep 23, 2008
- One of the most important innovations in Flash was a new set of tools that made creating vector graphics as simple and intuitive as creating bitmap graphics. This excerpt, adapted from Adobe Flash CS4 Professional How-Tos: 100 Essential Techniques (Peachpit Press, ISBN 0-321-58004-4), discusses paths, the most basic element of a vector drawing.
|
- Getting from A to B -- Web Site Navigation
- Jul 13, 2001
- Web designer David deBoer discusses the most important aspects of Web site navigation techniques.
|
- Getting the Most Out of XML
- Nov 1, 2000
- by Elizabeth Castro, author of XML for the World Wide Web: Visual QuickStart Guide
|
- Getting to Know the After Effects CS3 Workflow
- Oct 17, 2008
- Whether you use After Effects to animate a simple DVD title sequence or to create complex special effects, you generally follow the same basic workflow. The Adobe Creative Team demonstrates how to use this workflow to create a simple animated video.
|
- Getting to Know the LiveMotion Work Area
- Mar 7, 2003
- In this lesson, you'll practice the basics of using the LiveMotion work area. When you're done, you'll be ready to begin drawing, editing, and animating your own LiveMotion compositions.
|
- Getting Users to Click
- Sep 26, 2002
- This article will reveal to you not only how to get web users to click, but also how to get them to click on what you want them to select.
|
- Going Online with QuarkXPress
- Mar 21, 2008
- This excerpt from Real World QuarkXPress 7 shows you how to increase the value of your XPress documents by taking them from print to the Web.
|
- Going Paperless with Acrobat
- Jan 19, 2010
- This chapter provides an excellent real-world example of how using just the Adobe Acrobat product successfully enhances an organization's workflow, saving time and costs.
|
- Gothic Organic Style of Web Design
- Oct 19, 2001
- An entire subculture of innovative experimental web designers exists, speaking primarily to the fine arts community rather than the commercial end. The Gothic Organic Style of Web Design is just one of these fresh styles that can be practically incorporated ...
|