- Working with Complex Data in Flash MX 2004
- Dec 5, 2003
- Phillip Kerman covers different ways to store, manipulate, and generally manage data in Flash MX 2004.
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- Game Programming: Action-Oriented AI
- Nov 26, 2003
- Daniel Sanchez-Crespo provides an overview of AI methods used in fast-paced action games. He reviews general techniques, and then does a case-by-case analysis on fighting games, racing simulators, and so on, providing insider information on many popular algorithms.
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- Making the Most of Flash MX 2004 and Its New CSS Control
- Nov 26, 2003
- Phillip Kerman shows you why it makes sense to load CSS files and use htmlText when importing CSS into Flash MX 2004.
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- Creating Custom Context Menus in Flash MX 2004
- Nov 21, 2003
- This article shows you how to create custom context menus for your Flash movies using Macromedia Flash MX 2004.
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- Design Process, Clients, and Web Standards: An Interview with Jeffrey Zeldman
- Nov 21, 2003
- Jeffrey Zeldman speaks of how he works with clients to meet their needs while giving design a purpose.
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- Building An Access Database in Dreamweaver MX 2004
- Nov 13, 2003
- Sean Nicholson shares some intricacies in working with databases and Dreamweaver MX 2004 to create a human resources management system.
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- Optimizing Your Flash MX 2004 Workspace and Revealing Hidden Features
- Nov 13, 2003
- Let Robert Hoekman, Jr. show you the keys to Flash MX 2004 workspace organization, and discover a few cool features along the way.
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- Flash MX 2004 Components
- Nov 7, 2003
- Matthew David gives you an overview of the different components you now have with Flash MX 2004, what you can do with them, how to build a simple form, how to change their style, and how to bind an array to your components.
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- Using the Image Viewer in Dreamweaver MX 2004
- Oct 31, 2003
- In this article you will learn to use the Image Viewer Flash Element to create an interactive slideshow for your Web site with Macromedia's Dreamweaver MX 2004.
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- Using Contribute 2
- Oct 24, 2003
- Learn here how Macromedia Contribute 2 makes it easier than ever to publish and update web pages yourself.
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- Avoid Hidden Web Hosting Costs
- Oct 10, 2003
- Carrie Bickner gives you a checklist for avoiding unexpected web hosting expenses.
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- Game Character Path Finding in Java
- Sep 12, 2003
- David Brackeen shows you how to move a creature or one of the player's characters in your game world using Java.
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- How to Work with Engineers on a Web Development Project
- Aug 8, 2003
- One of the biggest challenges of web development is bridging the gap between technical and non-technical team members. In this article, June Cohen gives you a checklist for getting started.
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- Web Site Technology: To Build or To Buy?
- Aug 1, 2003
- June Cohen walks non-technical managers through their choices for building or buying advanced web site technology such as shopping cart software.
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- Evolving Your Web Site
- Jul 25, 2003
- Once you launch your site, you may feel a sense of accomplishment (and you should). But don't confuse a launch party with a finish line. Your work has only just begun.
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- First Things First, Second, and Third: It's About Repetition in Game Audio
- Jul 25, 2003
- George "The Fat Man" Sanger presents his thoughts on the repetitive nature of game audio and what can be done to address the problem.
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- XHTML by Example: A Hybrid Layout (Part I)
- Jul 18, 2003
- Use your beginning XHTML skills to mark up a real-world design project. This is the first step in Jeffrey Zeldman's "teaching by doing" XHTML plan.
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- Optimizing Flow in Web Design
- Jul 11, 2003
- Create exceptional moments or "flow experiences" for your web users by designing toward their needs. A responsive, well-designed web site can induce flow in its users, and you can learn how to design for speed and feedback to make that flow happen.
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- Six Principles of Good Commerce Design
- Jul 11, 2003
- On the Web, issues of speed, organization, clarity, and consistency drive your solution. Learn how to keep these aspects and the needs of your customers in mind when working to balance design and style on your Web page.
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- Attempting to Define Gameplay
- Jul 4, 2003
- The final definition of gameplay is there is no definition of gameplay. Learn how gameplay is not a sigular entity but rather a combination of many elements and how its definition moves from defining a term to explaining a concept.
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