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Web Design & Development

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Setting Up Web Site Categories
Feb 14, 2003
In the first of three articles on web design, Lynda Weinman overviews the first step in the information architecture process: setting up your categories.
Dreamweaver MX Code Differences
Feb 7, 2003
Murray R. Summers and Brad Halstead show you the core differences between DW4 and DMX template markup.
Dynamic Interface Design with Fireworks
Feb 7, 2003
This article teaches you to create a navigation system that uses hotspots to trigger remote rollovers in two different areas of the page layout.
Flash Interface Design: Bud Greenspan's 10 Greatest Winter Olympians
Feb 7, 2003
CNNSI had three goals for a minisite running in the weeks before the 2002 Winter Olympics. Thoughtbubble Productions used Flash to accomplish all those activities in a single page.
MySQL Database Design
Feb 7, 2003
The first step in creating and using a database is to establish its structure. The techniques you will learn in this sample chapter will help to ensure the viability, performance, and reliability of your databases.
Attracting Return Visitors
Jan 31, 2003
Getting people to visit your site initially generally is much easier than it is getting them to come back. David deBoer offers up some good ways to get people to return to your site regularly.
Building Basic Web Pages in Dreamweaver MX
Jan 31, 2003
This sample chapter describes how to use the Dreamweaver MX Document window to create and save Web pages.
Creating a Flash Email Client Application
Jan 31, 2003
This chapter explores the architecture and the means of creating a simple email management program using Flash MX, XML, Java, and Microsoft Access.
Building a Flash Message Board System
Jan 24, 2003
This sample chapter shows you how message boards can be deployed using Flash MX and a backend server-side system to great effect.
Initial Thoughts on a ColdFusion MX Content Management Project
Jan 24, 2003
Sit in with the folks at fictional XR Solutions as they plot out a strategy for a content management project.
Using Vector Tools in Fireworks MX
Jan 24, 2003
In this lesson you will work with the vector tools to create a logo in Fireworks MX.
3D Modeling Basics
Jan 17, 2003
Through theory and then tutorials, Mark Giambruno introduces you to basic modeling tools and also offers suggestions for planning out the best modeling approach and developing good work habits.
Architecture Fly-Through in Shockwave 3D
Jan 17, 2003
Follow this hands-on example of creating a Shockwave 3D file.
Building a Flash Video Simulation
Jan 17, 2003
This sample chapter discusses creating rich learning media in Macromedia Flash MX.
Fireworks, Flash, and Integration: Is Macromedia MX Worth the Upgrade?
Jan 17, 2003
In Part 2 of his evaluation of the updated Macromedia MX series, David deBoer scrutinizes Flash MX and Fireworks MX to see if it's worth upgrading to the latest technology.
Flash Game Design: Trigonometry 101
Jan 17, 2003
Brush up on the basics of trigonometry, which should handle almost every Flash game development need you'll have.
Dreamweaver MX: Is It Worth the Upgrade?
Jan 10, 2003
Weigh the new features of Dreamweaver MX against its cost and see if the "MX" is worth the money from a web designer's perspective.
The Flash MX Game Design Plan: From Idea to Design
Jan 10, 2003
This sample chapter discusses one game-design process that can help you structure your ideas and build your game intelligently and efficiently. This simple design process will help you plan for every part of the game.
Using Variables in ColdFusion
Jan 10, 2003
This sample chapter takes a look at variables, how they are created, the types of information they can contain, and how we can begin to harness their power in our web applications.
Authoring Flash MX Web Pages
Jan 3, 2003
This lesson teaches web-building at the page level, marking up a page and making use of different elements, including hyperlinks, style sheets, images, and templates.

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