- Setting Up Web Site Categories
- Feb 14, 2003
- In the first of three articles on web design, Lynda Weinman overviews the first step in the information architecture process: setting up your categories.
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- Dreamweaver MX Code Differences
- Feb 7, 2003
- Murray R. Summers and Brad Halstead show you the core differences between DW4 and DMX template markup.
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- Dynamic Interface Design with Fireworks
- Feb 7, 2003
- This article teaches you to create a navigation system that uses hotspots to trigger remote rollovers in two different areas of the page layout.
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- Flash Interface Design: Bud Greenspan's 10 Greatest Winter Olympians
- Feb 7, 2003
- CNNSI had three goals for a minisite running in the weeks before the 2002 Winter Olympics. Thoughtbubble Productions used Flash to accomplish all those activities in a single page.
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- MySQL Database Design
- Feb 7, 2003
- The first step in creating and using a database is to establish its structure. The techniques you will learn in this sample chapter will help to ensure the viability, performance, and reliability of your databases.
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- Attracting Return Visitors
- Jan 31, 2003
- Getting people to visit your site initially generally is much easier than it is getting them to come back. David deBoer offers up some good ways to get people to return to your site regularly.
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- Building Basic Web Pages in Dreamweaver MX
- Jan 31, 2003
- This sample chapter describes how to use the Dreamweaver MX Document window to create and save Web pages.
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- Creating a Flash Email Client Application
- Jan 31, 2003
- This chapter explores the architecture and the means of creating a simple email management program using Flash MX, XML, Java, and Microsoft Access.
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- Building a Flash Message Board System
- Jan 24, 2003
- This sample chapter shows you how message boards can be deployed using Flash MX and a backend server-side system to great effect.
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- Initial Thoughts on a ColdFusion MX Content Management Project
- Jan 24, 2003
- Sit in with the folks at fictional XR Solutions as they plot out a strategy for a content management project.
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- Using Vector Tools in Fireworks MX
- Jan 24, 2003
- In this lesson you will work with the vector tools to create a logo in Fireworks MX.
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- 3D Modeling Basics
- Jan 17, 2003
- Through theory and then tutorials, Mark Giambruno introduces you to basic modeling tools and also offers suggestions for planning out the best modeling approach and developing good work habits.
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- Architecture Fly-Through in Shockwave 3D
- Jan 17, 2003
- Follow this hands-on example of creating a Shockwave 3D file.
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- Building a Flash Video Simulation
- Jan 17, 2003
- This sample chapter discusses creating rich learning media in Macromedia Flash MX.
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- Fireworks, Flash, and Integration: Is Macromedia MX Worth the Upgrade?
- Jan 17, 2003
- In Part 2 of his evaluation of the updated Macromedia MX series, David deBoer scrutinizes Flash MX and Fireworks MX to see if it's worth upgrading to the latest technology.
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- Flash Game Design: Trigonometry 101
- Jan 17, 2003
- Brush up on the basics of trigonometry, which should handle almost every Flash game development need you'll have.
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- Dreamweaver MX: Is It Worth the Upgrade?
- Jan 10, 2003
- Weigh the new features of Dreamweaver MX against its cost and see if the "MX" is worth the money from a web designer's perspective.
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- The Flash MX Game Design Plan: From Idea to Design
- Jan 10, 2003
- This sample chapter discusses one game-design process that can help you structure your ideas and build your game intelligently and efficiently. This simple design process will help you plan for every part of the game.
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- Using Variables in ColdFusion
- Jan 10, 2003
- This sample chapter takes a look at variables, how they are created, the types of information they can contain, and how we can begin to harness their power in our web applications.
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- Authoring Flash MX Web Pages
- Jan 3, 2003
- This lesson teaches web-building at the page level, marking up a page and making use of different elements, including hyperlinks, style sheets, images, and templates.
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