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Web Design & Development

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First Steps of Flash Game Design
Jan 3, 2003
This sample chapter discusses the most common Flash game genres, their terminology, and Flash's capabilities as a game-development environment.
Inside Dreamweaver MX Tables
Jan 3, 2003
This sample chapter looks at the various options you have to let Dreamweaver do table coding for you, including Layout view and the Convert Layers to Table command.
Basics of Managing Content with ColdFusion
Dec 27, 2002
This sample chapter explores the Management layer for a dynamic publishing solution, a major piece of your publishing application.
Using Animation to Build Movement in Flash MX
Dec 27, 2002
Animating in Flash is where the real excitement begins. If you do it right, you'll find that you can control your audience's emotions in ways they'll not soon forget. Sound appealing? Read on.
Using Dreamweaver Template Expressions
Dec 27, 2002
Discover how Dreamweaver MX's new template expressions feature offers a great deal of flexibility and power.
Blueprints for the Web: Organization for the Masses
Dec 20, 2002
Learn how to assure a usable web site organization by doing a simple card sort and invite potential users of the web site to participate in the design.
Animating a Logotype in Flash MX
Dec 13, 2002
This lesson takes a previously created logo and animates it using Macromedia Flash MX.
Drawing in Flash
Dec 13, 2002
This chapter focuses on the various tools artists can use to draw in Flash. Whether you want to splatter paint with your Wacom tablet or draw line art with a mouse, Flash offers an array of choices.
Including CourseBuilder Interactions and Controls in Dreamweaver Projects
Dec 13, 2002
The CourseBuilder extension for Dreamweaver is a "must have" for learning application developers. This sample chapter covers the basics of inserting and editing CourseBuilder interactions and controls.
Meet the Elements of Web User Experience
Dec 13, 2002
It sounds impossible to take into account every possible action your website users are likely to take and understand their expectations at every step of the way, but Jesse James Garrett can show you how to start.
Exploring ASP.NET Pages
Dec 6, 2002
Explore ASP.NET pages and dig into some of their core functions, such as page events and properties, and directives.
The Importance of XML to a Unified Content Strategy
Dec 6, 2002
Take a high-level look at the role of XML in a unified content management strategy.
Using Dreamweaver MX to Build Query Statements
Nov 29, 2002
This brief tutorial teaches how to build database queries in Dreamweaver MX.
Entertainment on the Web
Nov 22, 2002
When it comes to entertainment, the Internet functions best as a resource for entertainment information and distribution, not as entertainment itself. Chaz Austin looks at the relationship of the Internet and Hollywood.
Essential JavaScript
Nov 8, 2002
Steven Holzner provides the necessary skills and techniques for his guided tour of JavaScript. He begins with a history of the language.
Transitional CSS and JavaScript Strategies
Nov 8, 2002
Explore some ways of creating web sites that take advantage of the CSS and JavaScript capabilities of modern browsers, while still accommodating older browsers.
Why Use Architecture in a Dynamic Publishing System?
Nov 1, 2002
Does the word "architecture" imply a dreaded, feared task? Benjamin Elmore shows you why it's essential to implement a solid architecture well before the web development process begins.
ColdFusion MX and Code Reuse: Custom Tags
Oct 18, 2002
The authors of Inside ColdFusion MX show you how to reuse code in ColdFusion MX using custom tags.
Fundamental Concepts of Content Reuse
Oct 18, 2002
Content reuse is the practice of using existing content components to develop new "documents." Learn the benefits of reuse and how other industries have employed reuse for decades to improve their processes and the quality of their products.
Making the Page Think like a Network, Part 3
Oct 18, 2002
A basic hurdle in making a Web page "think" like a network is the page itself. Barry Chudakov shows how to use a concept he calls Orbital Information Management Maps to create multiple, dynamically changing perspectives and enhance the depth and usability of information.

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