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- Taking the Surprises out of Importing an Adobe Illustrator File into 3ds max 4
- Oct 19, 2001
- When you're importing Adobe Illustrator files into 3ds max 4, the files may look fine in the viewports but be really small or have incorrectly applied B麩er vertex handles. This article tells you how to make sure that your Illustrator file imports correctly ...
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- Texturing Characters
- Oct 5, 2001
- Texture plays an important part in how a final image looks: With poor texturing, even the best model will look just average. George Maestri shows you two major ways to create texture in this article.
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- The Psychology of Colors
- Aug 13, 2001
- We long for golden sunsets, stop for red signs, and suffer from "the blues." This amazing world envelopes us in colors, each invoking a different response. In this article, Owen Demers breaks down how and why we respond to colors the way we do.
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- Time-Saving Tricks for Working Smarter and Faster in 3ds Max 8
- Aug 18, 2006
- You may be familiar with the general layout of 3ds Max 8's user interface, but a few of version 8's interface features aren't readily apparent to new users. They are, however, critical if you want to navigate quickly in 3D space. The goal of this chapter isn't to show you the nuts and bolts of the interface, but rather to introduce you to a few of these fundamental features that will enhance your productivity.
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- Workflow in the Broadcast/Film Environment
- Aug 13, 2001
- Kim Lee, co-author of Inside 3ds max 4, discusses the ins and outs of creating a production pipeline that works for 3D artists using Discreet's 3ds max 4 modeling and animation software in broadcast and film applications.
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