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In this training video for the 3D modelling software, Carrara, expert author Phil Wilkes picks up from where he left off in his beginners title for Infinite Skills. This tutorial is a look at advanced techniques for creating objects within Carrara.
Phil starts with the a quick overview of managing resources, preferences and other housekeeping items. From there, he jumps right into UV mapping, which is utilized extensively throughout the training course. Covering subjects such as movement, constraints, shaders and texturing, you will dig deep into the capabilities of this software. Phil covers much requested subjects such as creating and modelling your own clothes, and creating and rendering full scenes. This course is not for the beginner, and you should be comfortable with the basics of using Carrara before jumping into this training course.
By the completion of this title, you will have had extensive experience in creating, modelling, animating and rendering 3D objects with Carrara. Comprehensive working files are included with the course, so you can work with the same resources as the author, and learn on the exact files he is using.
01. Good Housekeeping In Carrara
0101 Introduction
0102 Preferences
0103 Production Frame
0104 Memory Management
0105 Managing A Large Scene
02. UV Mapping
0201 What Is UV Mapping
0202 Approaches To UV Mapping
0203 UV Mapping Tools
0204 UV Map Unfolding
03. Modelling Furniture
0301 Modelling A Morphing Cushion
0302 Modelling The Chair Arm
0303 Assembling The Chair
0304 Modelling A Cupboard Unit
0305 Modelling The Drawers And Doors
0306 Assembling The Cupboard Unit
0307 Setting Movement Constraints
0308 UV Mapping And Texturing The Furniture
0309 Complete Scene With The Furniture Set
04. Modelling A Vehicle - A WW1 Airplane
0401 Preparing Templates
0402 Setting Up Your Workspace With Templates
0403 Accurate Modelling Of The Fuselage
0404 Modelling The Wing
0405 Finishing The Wing
0406 Starting Detailing
0407 Detailing The Cockpit
0408 Fitting The Propeller
0409 Setting Up ERC For Ailerons
0410 Setting Up UV Mapping
0411 Producing A Final Render Of The Bi-Plane
05. Advanced Shaders And Texturing
0501 Layer Lists
0502 Using Operators For Complex Shaders
0503 Setting Up Glow Channel For Illuminated Windows
0504 Local Vs. Global Shaders
0505 Using Displacement For Rocks
0506 Using Displacement For City Blocks
06. Model Texturing And Rigging
0601 Preparing A Base Figure For Sculpting
0602 Importing A Sculpted Character Model
0603 Painting Bump And Mask Maps
0604 Painting The Color Map
0605 Creating The Skeleton
0606 Attaching The Skeleton
0607 Fine Tuning The Joints
0608 Constraints And IK
0609 Final Character Scene
07. Creating - Modelling Your Own Clothes
0701 Painting Second Skin Tight-Fitting Clothes
0702 Adding The Second Skin Clothes To A Figure
0703 Adapting An Existing Item Of Clothing - Part 1
0704 Adapting An Existing Item Of Clothing - Part 2
0705 Adapting An Existing Item Of Clothing - Part 3
0706 Adapting An Existing Item Of Clothing - Part 4
0707 Adapting An Existing Item Of Clothing - Part 5
0708 Adapting An Existing Item Of Clothing - Part 6
0709 Modelling A Jacket For Dynamic Cloth
0710 Carrara Soft Body Cloth - Part 1
0711 Carrara Soft Body Cloth - Part 2
0712 New Settings For Dynamic Cloth - Part 1
0713 New Setting For Dynamic Cloth - Part 2
0714 Using Poser To Drape Clothes
0715 Re-Importing Draped Cloth Back Into Carrara
0716 Modelling For A Conforming Top
0717 Defining Groups Ready For Rigging
0718 Scaling And Exporting The Clothes Model
0719 Applying The Rigging In Daz Studio
0720 Loading And Testing Your Conforming Clothes
0721 A Couple Of Cool Things With Conforming Clothes
08. General Tips For Environmental Scenes
0801 Cloud Domes
0802 Creating Light Domes
09. Creating A Complete Rural Setting
0901 Creating The Height Map For The Ground
0902 Creating The Ground In Carrara
0903 Starting To Building The Cottage
0904 Completing The Main Cottage Structure
0905 Adding Details To The Cottage
0906 Modelling Realistic Grass
0907 Creating A Custom Tree
0908 Creating Distribution Maps
0909 Texturing The Ground
0910 Adding The Replicated Objects To Our Scene
0911 Adding Walls And Trees To The Scene
0912 Adding Water For The Stream
0913 A Final Rural Scene Image
10. Creating An Urban Setting
1001 Creating A Lo-Res City Block
1002 Replicating City Blocks To Layout The City
1003 Texturing And Adding Roads
1004 Adding Street Lights And People
1005 Cars And Other Final Details
11. Special Effects In Carrara
1101 Creating A Smoke Trail With Particles
1102 Trailing Hearts From A Walking Figure
1103 Creating A Basic Walk Cycle
1104 Refining The Walk Cycle
1105 Turning The Walk Cycle Into A Reusable Clip
1106 Creating Bends In A Mapped Road
1107 Road Through A Landscape
1108 Roads Through Terrains - A Second Example
1109 Exploding A Balloon
1110 Creating A Panorama With A Spherical Image
1111 Making An Animation With A Panoramic Image
1112 A Shaft Of Light
1113 Using Carrara To Make Your Own HDRIs
1114 Modelling Tinsel With Replicators
1115 Using Terrain As An Ocean Surface
1116 Animating Dynamic Hair With A Proxy Figure
1117 Faster Lighting Of Dynamic Hair
12. Conclusion
1201 Useful Carrara Resources
1202 Tips For Product Distribution
1203 About The Author