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Gives students skills they can use right away, and a solid foundation for translating traditional cinematography and directing techniques into the digital realm.
Helps students succeed whether they are responsible for an entire project or just certain phases or facets of the project.
Gives students a practical understanding of the realities of digital cinematography and directing, and the most common challenges they will encounter.
Gives students the flexibility to succeed with whatever tools fit their projects and budgets.
Teaches digital cinematography and direction visually, for rapid comprehension and better retention.
Gives students confidence that they are receiving information that is thorough, accurate, clear, and useful and reflects the realities they will actually face.
digital Cinematography and Directing is unlike any other cinematography or directing book you've seen. This book was written entirely for 3D animators. Based on real-world photographic and cinematic principles, it teaches you essential skills and concepts that you can apply to any industry 3D application, such as LightWave 3D, Softimage XSI, 3ds max, CINEMA 4D, Maya, and other leading programs. This book does not focus on using software but rather teaches you how to understand and use the camera within your 3D application.
The [digital] Camera for 3D Artists
Sample Chapter - 796 kb -- Chapter 2 - The [Digital] Camera
1. Introduction.
2. The [digital] Camera.
3. Storyboards.
4. Planning Shots.
5. Lighting.
6. [digital] Directing.
7. Staging.
8. Lines of Action.
9. Sound.
10. Resolutions, Compression, and Rendering.
11. Editing.
12. Final Thoughts.
Index.