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This book covers Flash CS4, including all the features brand new for Flash users. Flash CS4 introduces motion tweening, a new method for animating objects, such as symbols and text fields. Using a new panel, the Motion Editor, Flash developers will find it easier than ever to create sophisticated, lifelike animations. In addition, inverse kinematics allows animators to create armatures, skeleton-like structures that connect symbols and govern their movement. The animation chapters of the Flash CS4 Visual Quickstart Guide will be fully updated to integrate the new animation techniques with the old and to give beginners some insight into how and when to use which types. Flash CS4 Professional: Visual QuickStart Guide uses step-by-step instructions and plenty of screenshots to guide readers along so that they’ll be up and running quickly.
intro
1: flash authoring tool
2: creating simple graphics
3: working with text
4: modifying simple graphics
5: complex graphics on a single layer
6: graphics on multiple layers
7: working with symbols
8: frame-by-frame animations
9: animation with classic tweening
10: animation with shape tweening
11: animation with motion tweening
12: more-complex tweening tasks
13: inverse kinematics
14: building buttons for interactivity
15: basic interactivity
16: using non-flash graphics
17 adding sound and video
18 delivering movies to your audience