Features
- NEW - Completely updated to reflect the latest Flash MX enhancements—Includes the Property inspector, new graphic design tools, and new video format support.
- Hands-on, project-based tutorials—Students learn Flash MX by building a complete Flash Web site incorporating several major projects.
- Macromedia's official Flash MX training curriculum—Approved by Macromedia's own product support teams.
- Extensive pedagogical features—Chapters begin with overviews of content and learning objectives; and make extensive use of tips, notes, lists, and screen shots.
- Systematic coverage of all core Flash features—Coverage includes file import, drawing, animation, audio, interactivity, navigation, publishing, and more.
- CD-ROM—Contains all source files, along with completed versions of each project.
- Copyright 2002
- Edition: 1st
-
Book
- ISBN-10: 0-201-79482-9
- ISBN-13: 978-0-201-79482-3
With the introduction of Flash MX, the folks at Macromedia have transformed a pretty cool designer's tool for Web-based interaction into a full-fledged, professional-level application for developing sophisticated online content. Serious tools, however, typically require some serious instruction-and Flash MX is no exception. Luckily for you, there's Macromedia Flash: Training from the Source.
Using hands-on, project-based tutorials that you can tackle at your own pace, this invaluable reference provides the instruction you need to start designing professional-looking Web sites. Veteran author and Flash master Chrissy Rey takes you step-by-step through the development of a complex Flash project, grounding you in the basics before moving on to more complex topics like ActionScripting and the use of video. In the process, she covers both the old and the new, including the revamped user interface, the text and graphic tools that make their debut in MX, and the brand-new Properties inspector. With Flash MX on your computer and Macromedia Flash: Training from the Source at your side, you're ready to take on the world of interactive online content.
Online Sample Chapters
Adding Graphics and Text in Flash MX
Using Symbols and the Library in Flash MX
Table of Contents
Introduction.
Lesson 1. Learning Flash Basics.
Lesson 2. Adding Graphics and Text.
Lesson 3. Using Symbols and the Library.
Lesson 4. Creating Animation.
Lesson 5. Adding Basic Interactivity.
Lesson 6. Using Sound and Video.
Lesson 7. Programming with ActionScript.
Lesson 8. Using Components.
Lesson 9. Creating Dynamic Content.
Lesson 10. Creating Printable Movies.
Lesson 11. Optimizing Flash Content.
Lesson 12. Publishing a Flash Web Site.
Appendix A. Windows Shortcuts.
Appendix B. Macintosh Shortcuts.
Appendix C. Additional Resources.
Appendix D. ActionScript Quick Reference.
Index.
Updates & Corrections
On page 15, we recommend
flashlite.net as a resource for more information on Flash MX. Unfortunately,
flashlite.net is no longer in business.
Click below for a corrected Flash file for Lesson 9:
Lesson 9
Page 234 There is a persistent typo. The Frame 11
reference should be Frame 12.
You should not have an issue selecting and entering an action into Frame
12.
Pages 289-303, changing POST to "GET" (with the quotes) will make the list for the zoo map work correctly.