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A Web Edition is an online learning product that you view in your web browser while connected to the Internet. Some Web Editions include additional interactive features, such as videos, quizzes, or live code editing. Read the product description for more details. A Web Edition will be accessible from your Account page after purchase.
Viewing a Web Edition requires a web browser that fully supports HTML5. Supported platforms are:
A Web Edition is an online learning product that you view in your web browser while connected to the Internet. Some Web Editions include additional interactive features, such as videos, quizzes, or live code editing. Read the product description for more details. A Web Edition will be accessible from your Account page after purchase.
Viewing a Web Edition requires a web browser that fully supports HTML5. Supported platforms are:
Adobe Creative 3D Workflows brings a practical approach to understanding not only how to begin working with 3D assets but how each of the relevant Adobe apps interact through the creation and application of 3D materials, models, and effects across different workflows. Each topic begins with an overview grounding the approach alongside useful tools and then transitions to a tutorial-like approach with hands-on examples created through a specific set of workflows. From generating custom materials in Substance 3D Sampler, to producing 3D models from vector shapes using Illustrator while adding motion to these models in After Effects, to designing a variety of 3D environments across various platforms, this book provides a foundation of how to successfully work in the Creative Cloud and Substance 3D apps to produce stunning results.
Manipulating 3D Models for Motion Graphic Designs
Download the sample pages (includes Chapter 9)
Chapter 1: An Introduction to 3D Concepts
Chapter 2: Generating Custom 3D Materials
Chapter 3: Applying 3D Materials to 2D Graphic Compositions
Chapter 4: Producing 3D Models from Vector Shapes
Chapter 5: Compositing Motion in 3D
Chapter 6: Designing Scenic 3D Environments
Chapter 7: Placing 3D Assets in Augmented Reality
Chapter 8: Designing Interactive Projects in Virtual Reality
Chapter 9: Manipulating 3D Models for Motion Graphic Designs
Chapter 10: Where to Go Next