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Design is Improvisation: A Critique by Jessica Helfand
Nov 4, 2013
With her poster in tow, Christina Beard meets with leading designers, writers, and curators, where each person critiques her poster and talks about his or her own design process. Based on their conversation, Christina redesigns the poster before heading to the next critique. In this excerpt from Christina's book, Critiqued: Inside the Minds of 23 Leaders in Design, Christina gets critiqued by Jessica Helfand, a founder of Design Observer, a partner at Winterhouse Studio, and a Yale University professor and alumnus.
Design Strategies of Successful Communities
Apr 27, 2001
People are people, even in cyberspace. In this excerpt from her book, Community Building on the Web, Amy Jo Kim outlines nine design strategies and three basic community design principles that characterize successful, sustainable online communities.
Designing and Scoring a Pac-Man Style Maze Game with Flash
Apr 9, 2004
No Editor
Designing Camera Shots
Apr 23, 2004
Sherri Sheridan talks about how to create interesting camera shots in a digital film.
Designing for Flash MX 2004
Dec 12, 2003
Matthew David shows you how Flash MX 2004 offers stronger and more flexible tools to create the most interesting and creative Web sites.
Designing the Obvious, Part 1: The Key to Great Web and Software Design
Feb 24, 2006
Unless you have endless free time to waste, at some point you'll get fed up with a site or application that seems intent on frustrating the user. Robert Hoekman, Jr. posits that it's not the designer's intention to aggravate your life; it's just a failure to define and then design "the obvious": what the user will need, presented in the way the user will need it. In this series, he explains how to design sites and software that work well for the user precisely because they're designed to be obvious.
Designing the Obvious, Part 2: Knowing What to Build and Why
Mar 10, 2006
Why do software projects fail? In most cases, says Robert Hoekman, Jr., it's simply a matter of poor planning. If you don't have a firm grasp of who is going to use your product or site, and why, you'll succeed only by accident. He explains where you need to focus attention and effort to help your product or site live up to the organization's expectations.
Designing the Obvious, Part 3: Understanding Real Users to Solve Real Problems
Mar 24, 2006
If you're writing software or building web sites without a user in mind, you're just throwing away your effort. Robert Hoekman, Jr. explains the urgent need to understand exactly who the target user is, what she hopes to accomplish, and what you can do for her - long before you start committing keystrokes to code.
Designing Type and Layout in Adobe Illustrator
Jun 23, 2014
This chapter from The Adobe Illustrator WOW! Book for CS6 and CC focuses on tips and tricks related to working with the type tools, as well as design and layout.
Developer’s Solution to Printing in Flash
Sep 21, 2007
Printing in Flash can be a little tricky. Bront Davis shows you how to get a well-formatted printout from a Flash application, regardless of the size of the on-screen textbox. ActionScript included.
Developing a Web Site in Photoshop 6
Jul 30, 2001
This article will walk you through every step of web page development from the design perspective -- showing you some of the new features of Photoshop 6 -- through the optimization of the images, up to the point of creating an HTML page in GoLive.
Developing Web Site Documentation for Design and Planning: Concept Models
Oct 20, 2010
Concept models help you understand the different kinds of information that your web site needs to display and can help build your comfort level with a project's scope and the related domain of information. Dan M. Brown explains concept models and shows you how to use them.
Dialogues with Creative Legends and Aha Moments in a Designer's Career: Charles and Ray Eames
Jan 16, 2013
David Calvin Laufer discusses Charles and Ray Eames, two of the most influential designers of the modern era.
Dialogues with Creative Legends and Aha Moments in a Designer's Career: Tipping Point on a Train and Paul Rand
Jan 17, 2013
David Calvin Laufer discusses what finally pushed him to become a freelance designer, and shares the story of IBM graphic designer Paul Rand.
Dialogues with Creative Legends: An Interview with David Calvin Laufer
Mar 4, 2013
David Calvin Laufer discusses his many dialogues with influential visual designers and business leaders, such as Paul Rand, Herb Lubalin, and George Nelson.
Digital Acting
Oct 12, 2001
Bringing your character to life means being able to think and breathe like your character – essentially, understanding the techniques of acting. In this article, George Maestri teaches a crash course in acting for the animator.
Digital Alchemy: Introduction to Gel and SuperSauce
Feb 9, 2011
Until recently, artists could use Polaroid transfers to create a unique form of art. With the demise of Polaroid film this technique is largely unavailable to most artists, so Bonny Lhotka offers some creative alternatives.
Digital Modeling: Fundamentals of a Digital Model
Feb 14, 2012
William Vaughan introduces some of the elements of digital models and the terms you’ll encounter — a refresher course of 3D models 101.
Digital Scrapbooking 101
Jan 28, 2005
Helen Bradley teaches the ins and outs of digital scrapbooking including harnessing the power of Photoshop for photo editing and finding online resources like background, fonts, and even complete page layouts.
Digital Storytelling
Oct 12, 2001
At its roots, character animation is about storytelling. A good story gives characters motivation, conflict, and a path of action. George Maestri explores the art of animated storytelling in this article.

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