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Published Sep 13, 2004 by Peachpit Press
Author Jeremy Birn shares ten tips adapted from his new book Digital Lighting & Rendering, Third Edition on creating more convincing lighting and rendering.
Direct light from the sun, soft illumination from the sky, and indirect light blend their colors and tones in subtle ways. This chapter discusses how you can use these three elements to simulate natural light outdoors and indoors, by day or by night.
Internal economy is one kind of mechanic you might find in a game. Designing a game's economy is the core of the game designer’s trade: You craft mechanics to create a game system that is fun and challenging to interact with. Ernest Adams and Joris Dormans, authors of Game Mechanics: Advanced Game Design, explain how to do it.
Adobe Ambassador Mike McHugh shows how to use Illustrator CS3—combined with Adobe’s Device Central CS3 and Flash CS3—to create animations that can be played on a cell phone. The best part? No ActionScript required.
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